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Traveller 5 deals with skills (like nearly everything else) in a way that is different than other game systems. Skills come in a variety of flavors:
1) Default skills. Anyone can use these, whether they have ranks in them or not.
2) Regular skills. These /may/ be usable with zero ranks, but most usually have 1 or more.
3) Grouped skills. There is a base skill and sub-skills - these are mostly akin to knowledge skills in other systems.
All skills are available to any character at creation, so I don't hide them in the picker. Rather, I would like the summary tab to show only those skills the character has access to - by which I mean "Frank the space pilot /has/ the pilot skill and can currently use it", while "Mark the fighting grunt does NOT have the pilot skill, and does not see it in the abilities summary."
So far I have:
1) Placed a tag in all non-default skills to hide them by default. I don't check for this in the Basic tab picker, so it shows all skills (thus allowing characters to allocate points to them) while the summary tab only shows those skills that are available - that is, marked as "This character has it".
2) Placed a checkbox in the Skills column in the Basics tab to flag a skill that one's character has. This way, a skill can be marked as "Frank the space pilot has this skill" even if he has zero ranks in it. Checking the box not only sets its value, but kicks off a script which deletes the Hide tag on the skill.
Here is my question - is there a way to get this skill to now show up in the summary portal, short of saving and loading the portfolio (which does work)? At this point, ticking and unticking the box has no apparent effect (except making adding skill points in "advancement" possible due to some other code). I would love for people not to have to save/reload to get the summaries right.
KingFrog
Traveller 5 deals with skills (like nearly everything else) in a way that is different than other game systems. Skills come in a variety of flavors:
1) Default skills. Anyone can use these, whether they have ranks in them or not.
2) Regular skills. These /may/ be usable with zero ranks, but most usually have 1 or more.
3) Grouped skills. There is a base skill and sub-skills - these are mostly akin to knowledge skills in other systems.
All skills are available to any character at creation, so I don't hide them in the picker. Rather, I would like the summary tab to show only those skills the character has access to - by which I mean "Frank the space pilot /has/ the pilot skill and can currently use it", while "Mark the fighting grunt does NOT have the pilot skill, and does not see it in the abilities summary."
So far I have:
1) Placed a tag in all non-default skills to hide them by default. I don't check for this in the Basic tab picker, so it shows all skills (thus allowing characters to allocate points to them) while the summary tab only shows those skills that are available - that is, marked as "This character has it".
2) Placed a checkbox in the Skills column in the Basics tab to flag a skill that one's character has. This way, a skill can be marked as "Frank the space pilot has this skill" even if he has zero ranks in it. Checking the box not only sets its value, but kicks off a script which deletes the Hide tag on the skill.
Here is my question - is there a way to get this skill to now show up in the summary portal, short of saving and loading the portfolio (which does work)? At this point, ticking and unticking the box has no apparent effect (except making adding skill points in "advancement" possible due to some other code). I would love for people not to have to save/reload to get the summaries right.
KingFrog
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