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Unsanctioned knowledge for antipaladins?

Currently the Unsanctioned knowledge feat does not work on the antipaladin. There are many paladin feats which don't have an antipaladin version, but which are commonly allowed. Extra lay on hands for more corrupting touches is one example. I'd like to get the spells from unsanctioned knowledge, but not only does hero lab not accept being able to cast antipaladin spells as a substitute for paladin, but if you force add the feat, the spells don't get added to your spellbook.

What would be the most convenient way to make the feat work on a character? I'm relatively novice with the editor. I've stumbled through making an archetype with a few abilities which function, but I modified existing templates to get what I wanted. Couldn't have done it from scratch.

I first thought to make a copy of the feat and make it work for antipaladins, but it's much more complex with any of the abilities I've tinkered with before and copies of the feat cannot be duplicated so I'd have to start from scratch.

Failing that, is there any way to manually add the specific spells to your spellbook?
 
Still unable to figure a workaround for this. Is there really no way to manually add spells to your spellbook that aren't on your class list?
 
On the topic of spell list, no there's nothing that allows you to add a spell from another list into a character easily. If there are spells you'd want to add to the Antipaladin spell list, the only work around I've discovered is making a copy of the spell in the editor, and adding Antipaladin as the class allowed (make sure you hit select none before adding the class helper if you do this). Also make sure your GM approves of any spells you add to your spell list.

You should be able to add the spells normally after doing this.

Also, you can go over the normal spell limitations if the feat would allow it. I just have my players add the feat and I check the validation reports on it. It's easier for me to deal with that sometimes than to just make a copy of something and tinker with it at the game table.
 
I say it's not simple only because you've literally got to spend time doing this for every spell you want to add to the spell list. I've had to do it in my forgotten realms work many times, just to add domains that weren't part of Pathfinder, as the setting has 100+ deities in it.
 
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