<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<thing id="rDsrtKbld" name="_Desert Kobold" description="Desert kobolds live like scaly, intelligent rats, hiding in forgotten corners of settlements, living just over the dunes from trading posts, and always reappearing right after the residents think they've finally been killed off.\n\nDesert kobolds claim they were among the first to settle the deserts, and that gnomes threw them out into the wilderness. Though their survival relies on goods available at oasis settlements and trading posts, desert kobolds hate the gnomes who often build and run such settlements.\n\nThe life of a desert kobold is one of constant fear, which motivates them to build traps and fortifications and to ambush intruders. Some few kobolds, however, seek peace of mind through personal power and boon companions. These rare individuals become adventurers.\n\nRacial Traits: Desert kobolds have the following racial traits.\n\n+2 Dexterity, -4 Strength, -2 Wisdom: Desert kobolds are hardier than other kobolds, but are weak-willed.\n\nNo light sensitivity unlike other Kobolds.\n\nHumanoid (Reptilian).\n\nSmall size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.\n\nA desert kobold's base land speed is 30 feet.\n\nDarkvision out to 60 feet.\n\n+1 natural armor bonus.\n\nHeat Endurance: Desert kobolds gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.\n\n+2 racial bonus on Craft (trapmaking), Search, and Survival checks.\n\nAutomatic Language: Draconic. Bonus Languages: Common, Undercommon.\n\nFavored Class: Rogue. A multiclass desert kobold's rogue class does not count when determining whether he takes an experience point penalty for multiclassing.\n\nLevel Adjustment: +0." compset="Race" summary="Desert Kobold">
<fieldval field="rSTR" value="-4"/>
<fieldval field="rDEX" value="2"/>
<fieldval field="rInfFavor" value="Rogue"/>
<fieldval field="rInfAutoLn" value="Draconic"/>
<fieldval field="rCR" value="1/4"/>
<fieldval field="rWIS" value="-2"/>
<fieldval field="rHeightMnF" value="20"/>
<fieldval field="rHeightMnM" value="20"/>
<fieldval field="rWeightMnF" value="20"/>
<fieldval field="rWeightMnM" value="25"/>
<fieldval field="rAgeMin" value="30"/>
<tag group="Language" tag="lDraconic" name="Draconic" abbrev="Draconic"/>
<tag group="Language" tag="lUndercomm" name="Undercommon" abbrev="Undercommon"/>
<tag group="RaceSize" tag="Small11" name="Small" abbrev="Small"/>
<tag group="RaceType" tag="Normal"/>
<tag group="Language" tag="lCommonND" name="Common" abbrev="Common"/>
<tag group="HeightDice" tag="1"/>
<tag group="HeightSize" tag="6"/>
<tag group="WeightDice" tag="1"/>
<tag group="WeightSize" tag="6"/>
<tag group="Hero" tag="NoDefComm"/>
<tag group="Race" tag="typHumanoi"/>
<tag group="Race" tag="Kobold"/>
<bootstrap thing="xDkVsnKbld"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<eval phase="PreLevel">~ +2 to Craft (Trapmaking), Profession (Miner), and Search
#skillbonus[kCrafTrap] += 2
#skillbonus[kSearch] += 2
#skillbonus[kSurvival] += 2</eval>
<eval phase="First" index="2"><![CDATA[ var result as number
~ We don't know Common by default!
result = hero.assign[Hero.NoDefComm]]]></eval>
</thing>
<thing id="fDrgwrgt" name="_Dragonwrought" description="You were born a Dragonwrought Kobold, proof of your race's innate connection to dragons.\n\nPrerequisites: Kobold, 1st level only.\n\nBenefit: You are a Dragonwrought Kobold. Your type is dragon rather than humanoid, and you lose the dragonblood subtype. You retain all your other subtypes and your kobold racial traits. Your scales become tinted with a color that matches that of your draconic heritage. As a dragon, you are immune to magic sleep and paralysis effects. You have darkvision out to 60 feet and low-light vision. You gain a +2 racial bonus on the skill indicated for your draconic heritage on the table on page 103 in Races of the Dragon. \n\nSpecial: Unlike most feats, this feat must be taken at 1st level, during character creation. Having this feat allows you to take the Dragon Wings feat at 3rd level." compset="Feat" summary="Kobold Dragon ancestry">
<fieldval field="ftCandExpr" value="User.DragonKind"/>
<usesource source="RoD"/>
<tag group="fCategory" tag="Racial"/>
<bootstrap thing="xImmParaly"></bootstrap>
<bootstrap thing="rLowLight"></bootstrap>
<bootstrap thing="cDK_01">
<containerreq phase="First" priority="10000">fieldval:hTotal = 1</containerreq>
</bootstrap>
<bootstrap thing="cDK_02">
<containerreq phase="First" priority="10000">fieldval:hTotal = 2</containerreq>
</bootstrap>
<bootstrap thing="xImmSleep"></bootstrap>
<eval phase="PreLevel" priority="5000"><![CDATA[doneif (tagis[Helper.FtDisable] <> 0)
doneif (field[fChosen].ischosen = 0)
~ If something has been chosen
if (field[fChosen].ischosen <> 0) then
field[fShortName].text = "Dragon Bloodline: " & field[fChosen].chosen.field[name].text
endif]]></eval>
<eval phase="First" priority="9500" index="2">doneif (field[fChosen].ischosen = 0)
var tribe as number
~tribe = field[fChosen].chosen.field[abValue].value
~field[hTotal].value = tribe</eval>
<eval phase="First" priority="20000" index="3">perform hero.delete[Race.typHumanoi]
perform hero.assign[Race.typDragon]</eval>
<exprreq message=""><![CDATA[hero.tagis[Race.Kobold] <> 0]]></exprreq>
</thing>
<thing id="cDK_01" name="Amethyst" description="Used for the feat Dragonwrought\nAmethyst Dragon Blood (MM2)\n\nDescriptor or Subschool:\nForce\n\nClass Skill:\nDiplomacy\n\nSpells Known:\nDelay Poison, Invisibility, Suggestion" compset="CustomSpec">
<fieldval field="hTotal" value="1"/>
<tag group="User" tag="DragonKind"/>
<eval phase="PostLevel">~ +2 to Diplomacy
#skillbonus[kDiplomacy] += 2</eval>
</thing>
<thing id="xDkVsnKbld" name="Darkvision" description="You can see in the dark (black and white vision only)." compset="Special" summary="Darkvision 60'" uniqueness="unique">
<fieldval field="Value" value="60"/>
<tag group="SpecType" tag="Sense" name="Sense" abbrev="Sense"/>
<tag group="Helper" tag="ShowSpec" name="ShowSpec" abbrev="ShowSpec"/>
<tag group="SpecSource" tag="rKobold2"/>
<eval phase="Final" priority="10000"><![CDATA[
call CalcValue
~ Use our value field as the range of our darkvision.
field[livename].text = field[name].text & " (" & field[Value].value & " feet)"]]></eval>
</thing>
<thing id="cDK_02" name="Battle" description="Used for the feat Dragonwrought\nBattle Dragon Blood (Dr)\n\nDescriptor or Subschool:\nSonic\n\nClass Skill:\nPerform\n\nSpells Known:\nAid, Heroism, Protection from Evil" compset="CustomSpec">
<fieldval field="hTotal" value="2"/>
<tag group="User" tag="DragonKind"/>
<eval phase="PostLevel">~ +2 to Perform
#skillbonus[kPerfAct] += 2
#skillbonus[kPerfCom] += 2
#skillbonus[kPerfDance] += 2
#skillbonus[kPerfKey] += 2
#skillbonus[kPerfOrat] += 2
#skillbonus[kPerfOther] += 2
#skillbonus[kPerfPerc] += 2
#skillbonus[kPerfSing] += 2
#skillbonus[kPerfStrng] += 2
#skillbonus[kPerfWind] += 2</eval>
</thing>
<thing id="cDK_03" name="Black" description="Used for the feat Dragonwrought\nBlack Dragon Blood (MM)\n\nDescriptor or Subschool:\nAcid\n\nClass Skill:\nHide\n\nSpells Known:\nCharm Animal (Snakes and Lizards only), Deeper Darkness, Insect Plague" compset="CustomSpec">
<tag group="User" tag="DragonKind"/>
<eval phase="PostLevel">~ +2 to Hide
#skillbonus[kHide] += 2</eval>
</thing>
<thing id="cDK_04" name="Blue" description="Used for the feat Dragonwrought\nBlue Dragon Blood (MM)\n\nDescriptor or Subschool:\nElectricity\n\nClass Skill:\nHide\n\nSpells Known:\nMajor Image, Mirage Arcana, Ventriliquism" compset="CustomSpec">
<tag group="User" tag="DragonKind"/>
<eval phase="PostLevel">~ +2 to Hide
#skillbonus[kHide] += 2</eval>
</thing>
<thing id="fDrgTail" name="_Dragon Tail" description="Your draconic ancestry manifests as a muscular tail you can use in combat.\n\n{b}Prerequisites:{/b} Dragonblood subtype, 1st level only.\n\n{b}Benefit:{/b} You have a tail that you can use to make a\nsecondary natural attack in combat. This attack deals\nbludgeoning damage according to your size, as shown\non the table below. If you already have a tail slap attack\nwhen you take this feat, use the value from the table or\nyour existing damage value, whichever is greater.\n\nSize, Tail Slap Damage\nFine, 1\nDiminutive, 1d2\nTiny, 1d3\nSmall, 1d4\nMedium, 1d6\nLarge, 1d8\nHuge, 2d6\nGargantuan, 2d8\nColossal, 4d6\n\n{b}Special:{/b} Unlike most feats, this feat must be taken at\n1st level, during character creation." compset="Feat" summary="Your draconic ancestry manifests as a muscular tail you can use in combat.">
<tag group="fCategory" tag="General"/>
</thing>
</document>