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Undead hit points - lazy question

Aldaron

Well-known member
Forgive me my laziness, but I'm hoping someone else has encountered this and found a solution!

At the moment, when I import an undead creature using Encounter Builder and CTRL + K and "Use Defaults" on it, its hit points suddenly double. This only happens for undead - everything else is fine. I've tried switching Wound Thresholds on and off, and it makes no difference.

The reason I'm being lazy is that I have scores of options activated in my defaults, and I'm trying to avoid spending hours going through and turning them on-and-off individually, or potentially finding out it is some combination that is causing the issue.

I'm just hoping someone else has encountered the issue and has discovered the cause before I take a deep breath and spend an entire weekend figuring out exactly which option is causing the issue!
 
Err...okay, I think I found it by fluke. If I import a skeleton, it has 4 hp. If I select "Average HP at new levels", the hit points jump to 8.

If I select "Max HP at new levels", the hit points jump to 12.

If I then deselect "Max", they go back to 8. But if I deselect "Average", they still stay at 8. I can't figure out a way to get them back to 4.

This only happens with Undead.

Am I missing something obvious, or should I report this as a bug?
 
Fair enough. Done.
I just feel bad wasting the devs' time if this is some feature that I've just missed and that everyone else knows about! :)
 
Fair enough. Done.
I just feel bad wasting the devs' time if this is some feature that I've just missed and that everyone else knows about! :)
They have asked many times for people to just put in a bug report. I keep asking them to change that name. Its a the 'support I have a question' place really. :)

Sometimes you can get an answer but the truth is HL for Pathfinder has SOOO many pieces even people like me have a hard time answer all questions. :(
 
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