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Unchained scaaling items

Kaleb

Well-known member
Have the unchained scaling magic items been implemented in Heorlab yet.
If so how do you make new scaling items?
 
From the post when Unchained was released:

Please note: Overclocked Spells, Innate Item Bonuses, Scaling Items, Dynamic Magic Item Creation, and Simple Monster Creation are not yet supported, and will be added later as a free update to this package.
 
But if I were to guess, it's just using the #totallevelcount[] macro to set things to happen at specific levels.
 
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