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Unchained Revised Action Economy

Meatpuppet

Well-known member
Hey there fellow PF1ers,

With all the PF2 hype, my group and I want to try the Unchained Action Economy Variant. I bought the HL Pathfinder Unchained dataset but I am a bit underwhelmed by the way it manages the Revised Action Economy, it just seems to remove the iterative attacks, that's it.

Is there a way to make HL display the bonus value of the two additional attacks (-5/-10) at all character levels? I think ShadowChemosh did a script about this but it doesn't seem to be in the pathfinder package. So if any of you could babysit me through the procedure or send me a script that would really help a lot.

Also, I am trying to implement a way to use a variant found in PF2 where a additional attacks with a light weapon (melee or ranged) are made at -4/-8 instead of -5/-10. So any pointers on this would be appreciated.

Thanks !!!
 
I am not sure on the ability for agile weapons to be -4/-8. But here is the script I use in my houserules file. I run it off a mechanic:

Final/12550
Code:
      ~ Set hero to only display one attack
      perform hero.assign[Dependant.NoIterAtk]

      ~ Now set each weapon to display a total of 3 attacks
      foreach pick in hero from BaseWep
        if (eachpick.tagexpr[fieldval:gIsEquip = 0 & fieldval:wIs2nd = 1] <> 0) then
          ~ Do nothing for "off-hand" weapons
        else
          perform eachpick.assign[Helper.ExtraIter]
          perform eachpick.assign[Helper.ExtraIter]
          ~ Weapons like Daggers have a special tag to prevent additional
          ~ attacks from displaying. With the unchained rules this does
          ~ make sense. So display all three attacks.
          perform eachpick.delete[Helper.SingleRAtt]
        endif

      nexteach
 
Thank you so much SC!

Now I got to figure out what "I run it off a mechanic: Final/12550" means and where to paste this in the editor (me not very good in scriptering :D)
 
I am not sure on the ability for agile weapons to be -4/-8. But here is the script I use in my houserules file. I run it off a mechanic:

Final/12550
Code:
      ~ Set hero to only display one attack
      perform hero.assign[Dependant.NoIterAtk]

      ~ Now set each weapon to display a total of 3 attacks
      foreach pick in hero from BaseWep
        if (eachpick.tagexpr[fieldval:gIsEquip = 0 & fieldval:wIs2nd = 1] <> 0) then
          ~ Do nothing for "off-hand" weapons
        else
          perform eachpick.assign[Helper.ExtraIter]
          perform eachpick.assign[Helper.ExtraIter]
          ~ Weapons like Daggers have a special tag to prevent additional
          ~ attacks from displaying. With the unchained rules this does
          ~ make sense. So display all three attacks.
          perform eachpick.delete[Helper.SingleRAtt]
        endif

      nexteach

I tried my best but I just can't seem to get this thing working. First of all I don't even know where to put this script. I tried messing around with the Mechanics tab in the editor but to no avail.

Would a kind soul help me out with this?

Thanks
 
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