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Ultimate Magic - Summoner archetype called "Synthesist"

scarymike

Member
I do not yet own Hero Lab yet, however, I'm seriously considering purchasing it. I do have a friend who currently uses it and likes it.

However, my next char I plan to make is the Summoner archetype called "Synthesist." Its my understanding that this is not implemented yet (or at least the main powers such as Fused Eidolon are not implemented yet. )

Can someone please clarify this for me and let me know when this is expected to be implemented to so I can plan my purchase appropriately? Will I be able to play this char using Hero Lab currently? Maybe I'm missing something.

Thanks.
 
Thought I would second this request.

I have a player who wants to be a synthesist. I was a bit surprised to see it wasn't implemented yet when we went to use it......
 
I think half the problem with the synthesist is that Paizo hasn't clearly described how this archetype works yet. At least, not without the GM making calls on applicability of the summoner's worn armor (and if that stays worn while the eidolon is summoned), BAB while in Fused Eidolon form for multiclassed summoners, applicability of evolutions such as Skilled for synthesist Eidolons, whether the synthesist can use his own feats and weapon proficiencies while fused or if he must purchase these as evolutions, whether synthesists can purchase feats which they qualify for only while fused (Multiattack, Improved Natural Armor/Natural Attack, et al), etc. See the Paizo boards for the various raging debates going on over the archetype.
Until Paizo fixes this broken archetype, it seems like it'd be hard for Lone Wolf to code it up without making a lot of assumptions and determinations themselves.
 
The problem is that those answers create more issues with the Summoner class as a whole, and counters other things that works for other classes.

I'd expect/hope that they revise some of those entries. There are a whole range of posts at the Paizo boards discussing the topic.
 
(double post)
Now SKR has revised those FAQ entries, so it should perhaps be a bit clearer. It is still undecided regarding how enlarge person works, though.
 
There has to be enough answers in those FAQ's now to implement the archetype.

It might not be perfect but many things aren't.
 
Glad to see a lot of updates recently. Bug fixes are much appreciate. Any chance of an ETA on Synthesist support implementation? :cool:
 
We've been going back through our backlog and adding support for many things that were left out of the Pathfinder data files before - we added the Bladebound Magus in a recent update, and we'll be adding more in our March Pathfinder update.

Unfortunately the Synthesist is one of the more complex items on that list by far - there are a lot of things the archetype does that are going to be really hard to implement in Hero Lab. :( It's on our list, but given its complexity compared to many of the other items, we may not be able to implement it for a while.
 
I too play a Synthesist and was looking at Hero Lab.

If the archetype is still unsupported, I have little reason to purchase Hero Lab.
 
Class abilites activated

Any word on when the class features like the Synthesist Fuse Eidelon and the Quarterstaff mastery getting the Weapon Specialization availability be implemented?
 
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