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ulthwe seer council

  • Thread starter Thread starter nhail at bellsouth.net
  • Start date Start date
Same here and I have NO idea why even after messing
around with the council and such.

RK


--- Nick Hail <nhail@bellsouth.net> wrote:
> I get an incorrect number of warlocks per farseer
> 1:5 whenever I use the seer council. Just thought
> you might like to know.
>
> Nick
>


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It's because the eldar datafile has a rule saying that you must have 1
farseer for each 5 warlocks. I looked for a way to have the ulthwe file
remove that rule but I don't have enough experience with AB to make it
happen. I'm hope Colen, if anyone has mentioned this before, is planning
to fix this in the next datafile. I usually mail him when I find bugs but
I've been a bit lazy on this one.

Dean

>Same here and I have NO idea why even after messing
>around with the council and such.
>
>RK



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One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:

>Same here and I have NO idea why even after messing
>around with the council and such.

It's implemented in a race attribute, which is why you can't find it in
the Seer Council entry. :)

Oddly, I got no complaints about this up until this version of the
files, since when I have got about 30 of the things. I don't mind, but
why on earth do none appear for ages and then a load turn up at once?
I'm confused :(

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I understand but I have two farseers in the council
(as required) which means I should have 10 wrlocks
available to me. (The codex says I can have unlimited
amounts of warlocks)

So this still doesn't make sense unless we have to
actually assign the various warlocks to a farseer
somehow. I currently have 6 warlocks, three in the
council as required and 3 more in units.

RK

--- dhall@indian.vinu.edu wrote:
>
> It's because the eldar datafile has a rule saying
> that you must have 1
> farseer for each 5 warlocks. I looked for a way to
> have the ulthwe file
> remove that rule but I don't have enough experience
> with AB to make it
> happen. I'm hope Colen, if anyone has mentioned
> this before, is planning
> to fix this in the next datafile. I usually mail
> him when I find bugs but
> I've been a bit lazy on this one.
>
> Dean
>
> >Same here and I have NO idea why even after messing
> >around with the council and such.
> >
> >RK
>
>
>


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ok here whats up if your play elder you can have 5 warlock with your farseer but if your play the Ulthwe Craftworld it states in the book of eldar craftworld
" THE FOLLOWING CHANGER ARE MADE TO THE CRAFTWORLD ELDAR LIST TO REPRESENT A CRAFTWORD ULTHWE ARMY:"
the most you can have of farseers in a Uthwe army is a totle of 5 farseers and and "Any number of additional warlock may be aded to the unit "
so if you get the seer council for 90 pts. you get two farseers and three warlocks in it you can add three more farseers and any amount of worlocks to you want
now that i think of that that could get nasty if you were going to make a hand to hand unit
with the farseers psychic powers ......
On Wed, 27 September 2000, Ron Kilby wrote:

>
> I understand but I have two farseers in the council
> (as required) which means I should have 10 wrlocks
> available to me. (The codex says I can have unlimited
> amounts of warlocks)
>
> So this still doesn't make sense unless we have to
> actually assign the various warlocks to a farseer
> somehow. I currently have 6 warlocks, three in the
> council as required and 3 more in units.
>
> RK
>
> --- dhall@indian.vinu.edu wrote:
> >
> > It's because the eldar datafile has a rule saying
> > that you must have 1
> > farseer for each 5 warlocks. I looked for a way to
> > have the ulthwe file
> > remove that rule but I don't have enough experience
> > with AB to make it
> > happen. I'm hope Colen, if anyone has mentioned
> > this before, is planning
> > to fix this in the next datafile. I usually mail
> > him when I find bugs but
> > I've been a bit lazy on this one.
> >
> > Dean
> >
> > >Same here and I have NO idea why even after messing
> > >around with the council and such.
> > >
> > >RK
> >
> >
> >
>
>
> __________________________________________________
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> Send instant messages & get email alerts with Yahoo! Messenger.
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>
>
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>
> armybuilder-unsubscribe@egroups.com



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--- steven prince <wolfhunter@flashcom.net> wrote:
> ok here whats up if your play elder you can have 5
> warlock with your farseer but if your play the
> Ulthwe Craftworld it states in the book of eldar
> craftworld
> " THE FOLLOWING CHANGER ARE MADE TO THE CRAFTWORLD
> ELDAR LIST TO REPRESENT A CRAFTWORD ULTHWE ARMY:"
> the most you can have of farseers in a Uthwe army is
> a totle of 5 farseers and and "Any number of
> additional warlock may be aded to the unit "
> so if you get the seer council for 90 pts. you get
> two farseers and three warlocks in it you can add
> three more farseers and any amount of worlocks to
> you want
> now that i think of that that could get nasty if you
> were going to make a hand to hand unit
> with the farseers psychic powers ......

Right, you haven't stated anything here I didn't
already know or understand.

The issue is when you take those warlocks from the
seer council and place them in guardian units. Note
the codex states that warlocks may join other units as
allowed in their unit listing. Those warlocks in the
guardian units are from the council. Hence in this
situation we get a error in the program since I have 3
warlocks in the council itself and then 3 more in
guardian squads.

RK



> On Wed, 27 September 2000, Ron Kilby wrote:
>
> >
> > I understand but I have two farseers in the
> council
> > (as required) which means I should have 10 wrlocks
> > available to me. (The codex says I can have
> unlimited
> > amounts of warlocks)
> >
> > So this still doesn't make sense unless we have to
> > actually assign the various warlocks to a farseer
> > somehow. I currently have 6 warlocks, three in
> the
> > council as required and 3 more in units.
> >
> > RK
> >
> > --- dhall@indian.vinu.edu wrote:
> > >
> > > It's because the eldar datafile has a rule
> saying
> > > that you must have 1
> > > farseer for each 5 warlocks. I looked for a way
> to
> > > have the ulthwe file
> > > remove that rule but I don't have enough
> experience
> > > with AB to make it
> > > happen. I'm hope Colen, if anyone has mentioned
> > > this before, is planning
> > > to fix this in the next datafile. I usually
> mail
> > > him when I find bugs but
> > > I've been a bit lazy on this one.
> > >
> > > Dean
> > >
> > > >Same here and I have NO idea why even after
> messing
> > > >around with the council and such.
> > > >
> > > >RK
> > >
> > >
> > >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Send instant messages & get email alerts with
> Yahoo! Messenger.
> > http://im.yahoo.com/
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@egroups.com
>
>
>


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>
> >Same here and I have NO idea why even after messing
> >around with the council and such.
>
> It's implemented in a race attribute, which is why
> you can't find it in
> the Seer Council entry. :)
>

Oh, I see.


> Oddly, I got no complaints about this up until this
> version of the
> files, since when I have got about 30 of the things.
> I don't mind, but
> why on earth do none appear for ages and then a load
> turn up at once?
> I'm confused :(
>

I can only think of three reasons: The first is
perhaps the error didn't exist before and does now
(unlikely but I thought I would throw it out there),
second perhaps not many people were looking at making
ulthwe armies till now and third perhaps those making
ulthwe armies are finally to a stage in development,
through their fine tuning process, where they are
incorporating more warlocks than ever before. Thus
triggering this error result. This last one i like
best since it applies to my situation. Only until I
added my 6th warlock did the error occur. I tried to
max out the amount of guardian units with warlocks in
trying to keep with the Ulthwe background. I managed
to have 6 warlocks in the army.


RK


> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit
> http://www.skrill.org/ today!
>
-----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel
> Of Time
>


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