• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

UI changes

jfrazierjr

Well-known member
Ok, I know it's possible in some way, but how exactly does one change the background image? Basically, I want to use the same pale tan colored background in use by Pathfinder and 5E for example. I see they have various background.bmp and mainwindow.bmp files in their data\5e directories for example, but copying those to the data\savage folder does nothing.

This is for the existing savage worlds dataset specifically, but in general it would be nice to know how to do.
 
The pre-packaged savage worlds game is set up to use the default UI elements for Hero Lab. That's not something you could change. On a game where you have access to the authoring kit, you would change the filenames of the bitmaps referenced in system_resources.aug and change the isssytem="yes" setting on those elements.
 
The pre-packaged savage worlds game is set up to use the default UI elements for Hero Lab. That's not something you could change. On a game where you have access to the authoring kit, you would change the filenames of the bitmaps referenced in system_resources.aug and change the isssytem="yes" setting on those elements.

Bummer... is there a top level object like "hero" or "actor" which exposes any application/system fields which can be edited via script? or does such an object just not exist?
 
Back
Top