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Ubiquity (Hollow Earth Expedition, All For One, Desolation)

Spence

Well-known member
Has anyone looked at adapting Hero Lab to Ubiquity?

I'll admit that the initial build is beyond my skills. I have built up custom material (skills, gear, etc) for the existing systems, but I just don't have the knowledge to establish the basic framework.

I love Hero Lab for the games I play that it already supports (Savage Worlds, Call of Cthulhu, Mutants & Masterminds), but we also have ongoing games using Ubiquity and Hero Lab would make things much much easier.

Of course I understand I am hoping that there is someone out there doing the lion share of the work, but you never know ;)
 
Old thread but just came across it. I am attempting to write up a dataset for Ubiquity. Only just discovered the game recently and loving it. Ranks up there with Savage Worlds.

Mind you, I have only modified and adapted existing game files. So in this case, I am working through the Authoring Kit and web resources trying to figure things out :) A lot is very similar to Savage Worlds so some portions easier.

I get stuck on parts like Skill Specialization and cost for it. I am trying to dig through Shadowrun to see how it approaches it.

Just thought I would share with you guys.
 
Having a Ubiquity Roleplaying System in HeroLab would be a bonus. We've got a Desolation game going and it would be fun to be able to gen characters with HL. Has there been any progress with this, either with the user data set, or with Lone Wolf?
 
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