• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Tutorial: How to create a monster

daplunk

Well-known member
Hi Team,

I've decided to build the 5e Community Pack's Wiki up a bit with some tutorials in order to attract some more active users to the project.

I have just put up a step by step tutorial complete with pictures on how to create a monster within the Editor and make it selectable within the Encounter Builder.

HOW TO CREATE A MONSTER

Hope someone finds this useful.
 
Great stuff! I may take a stab at putting together a full .stock for the LMOP monsters that aren't already in the encounter builder.
 
Just an update: I have three out of the five monsters done (Mormesk the Wraith, Redbrand Ruffian, and Evil Mage). I'll do Sildar and Nezznar soon. I'd definitely want someone to check my work.

Would this be something that could/should go into the community files? I know I was disappointed to see the monsters absent, even though LMOP is a selectable source. What would I need to do?
 
Yes that would be required to make them available in the Encounter Builder.

One thing to note. Please ensure you use the 5C identifier in the names of all the things you create. That will ensure it complies with our naming convention.

Also we cannot include descriptive text. So strip out any fluff and leave just the mechanical elements of the descriptions.

Here's the tutorial on how to load changes.

Your files should be named:

  • COM_5ePack_LMOP - Monsters.user
  • COM_5ePack_LMOP_Stock_File.stock

You monsters should all use the following Source which is already configured within HeroLab so just tick it as an option.

Code:
    id="5CLMoPCP"
    name="Lost Mines of Phandelver"

If you PM me your GitHub ID/Email I can give you access to upload changes and most important if you have any questions just let me know :)
 
Back
Top