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Truths 1/2 Truths & Lies

Dark Lord Galen

Well-known member
While working on a province with in my own campaign, Rumors specifically.....

I had an epiphany.

As DMs (GMs for you youngsters) We have the ability to determine what snippets are "truths, partly true, and untrue". But for the player what about when the players edition comes around?

Clarifications,
1>Lets say a PC hears a rumor that, at the time of hearing it, is "untrue", but the PC doesn't know that it is.... till perhaps much later. For the time being, the player's View will display the snippet.

But what happens when the PC knows the information to be false? If the Player determines the PC knows this to be untrue, there is nothing in place to identify the snippet as such (that I have found) In the player view, there is nothing to alert the PC that this information is false. (save me adding to the snippet displayed as "FALSE Rumor")

Will there be a means for the Player to "mark or differentiate" the truths from the 1/2 truths from the lies from the player side? Similar to the means already in place for the DM?

And OR... is there a means to "reveal & display" a 1/2 truth or untruth (lie) once discovered from the DMs side? a search for Truths and untruths currently yields nothing.

On detailed subterfuge, I simply create another snippet and tie them together similar to alias to names. but this method would become truly cumbersome for all the varied "Bar / Tavern " rumors afloat.

Just thinking there may be a need (from a player point of view) to separate the truth from the lie.....

*Thought on the epiphany*

I posted this thread as a new element as it has more to do with the Players version (and its interaction with the DMs version) of RW. I fore see a time that it might be prudent to separate the threads accordingly.... Players Edition Discussions / Requests and not convolute the RW Core thread... Feel free to relocate where it may seem to fit best. just my 2 cp
 
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Also, it would be great if there was a way for the character to flag the snippet for true/untrue - along with a method for the GM to see what status the character has assigned. This way, it's possible for characters to decide for themselves the validity of any given snippet based on whatever criteria they choose - because frequently they'll be called to act upon these snippets before receiving an unequivocal answer about their truth.
 
I agree Pyremius...
+1 on your comments....

But as we (save those in the Beta) have not yet seen the nuance details of the Players RW.... its unfair to be "requesting" just yet.... heheh....

*Snark* Hurry up Rob.. so the Community can pile on for all those things forgotten than to be thankful for what we do get.....;):D
 
This would be nice for mysteries too. Present the clues or suspects and the players narrow down the list. If they can add notes to them as well, that would be even better.
 
As far as I know the planning includes the fact that Players will be able to add comments, but I do not know if it will be realm, topic or snippet level that they can add them.
 
I would find this useful.

I think the player comments are supposed to be only in an independent User Notes section but I am not sure.
 
Really interesting thoughts here. I would love to see what Rob and team could come up with from this input.

The ability to see, preferably flagged to highlight for the GM, when the player decides the snippet's truthfulness is not as previously thought, would be really nice.
 
Wouldn't it be easier to just conceal all lies and half truths again, once the truth has been revealed?

Sure, but remember this is also a discussion of "from a Players Edition" perspective. They may or may not know what that "truth is" at the time, but may THINK something is true. And IMC some "truths" have taken literal years to disclose.

IMC the PCs have a trusted ally and adviser that had an arranged marriage in her youth to one of the primary antagonists in the campaign. She modified her name (good job LWD for the alias part in the program) and her family has since went to great lengths to burry knowledge of the event. But recent events in the campaign has started to bring pieces of this to the surface. The PCs do not know this part of her past, but do know her family's connection to their enemy. They have wrongly assumed it is her sister informing on them. Which, of course, is straining relations all around. The adviser hates that her sibling is being accused, but is unwilling to disclose the truth for fear of the reaction she is already witnessing. She needs the PCs support. Her Sister, already a caustic person, is even more so for being falsely accused, but has to maintain the "family secret".

This subterfuge has been in the making for 25 literal years.... but due to other campaign elements, changing of players, the details have never been fully visited and information from the PC perspective has been lost..... only recently a bard in the campaign has begun alittle research on a related item and has come across some information that is casting just a hint of light on this past. She hasn't disclosed this to anyone because it cannot be substantiated yet, but feels it explains a lot of the dynamics the group is aware of.

Semi-Unrelated note here> This is where the ability to reveal not only "Truths" but revealed snipits on a single player basis (or even better on a single PC basis) what info is known by whom. And is one of the major reasons I have yet allowed RW and now the player's edition "loose" within our campaign. There is simply too many long laid plot elements I don't want ALL to have since they don't ALL have them.
 
Wouldn't it be easier to just conceal all lies and half truths again, once the truth has been revealed?

You still need to know any revealed lies, because other NPCs might still believe them - and might still be spreading them. Knowing who knows each lie can help in figuring out where information is leaking.
 
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