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Treating Natural Attacks as Unarmed

TobyFox2002

Well-known member
I am working on an unusual race that has no hands, or feet or other of the normal appendages instead they use their hooves, horns, slam and wings.

This has normally not been an issue up until now, except that one of my players has brought to my attention the fact that some feats and class abilities are not functioning properly. Namely the Unarmed Strike feats, and Unarmed based Class abilities.

I have tried to fix this issues a number of ways, but I cant seem to get it to work properly. Is there anything I can do to set it up so that these feats and class abilities work with Hooves and other natural attack types?
 
I'm not sure what you mean by Unarmed Strike is not functioning properly. How do you expect the feat and class abilities to interact with natural weapons that they are not?
 
I want any ability that functions with the Unarmed Strike to also work with Natural Attacks, including feats, spells, and class abilities.

I want flurry to display for Hooves etc, I want any feat that requires unarmed to allow for hooves etc.. And so on and so forth.
 
As far as I understand, that's not the way things "properly" function, so it's a house rule type thing you're trying to accomplish?
 
Then assign Helper.ShowFlurry to the hooves, and pull the wMain tag from Unarmed strike and push it to the hooves after that would be altered by the monk class ability.
 
Thanks, I cant believe I missed that. I had tried almost everything. Even tried renaming unarmed attacks to "Hooves" but then it broke other things that required "Hooves"

I had already attached the wMain tag as part of the racial bootstrap. And somethings like feats that rely on Unarmed I just duplicated and then replaced the original.

I think there is something I am forgetting somewhere but... Not sure where or what it might be.
 
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