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Traveller 5 and variable attributes

KingFrog

Member
OK, I'm in seriously dangerous territory here (for me, at least) and am attempting to put Traveller 5 into Hero Lab.

Traveller 5 has variable attributes - that is, if you're Human, you get Dex, but if you're another race you might have Grace, and a third race gets Agility instead. I know how to put alt-names on these to get the display as I want it, but there are also some mechanics implications, so I really need a solid way to discriminate between these.

Is there a solid way to implement "alternative" sets of attributes based on the race selection drop-down?
 
How close are they functionally? Are they the same except in situation X and situation Y? If that's the case, I'd just use scripts to rename them.

If there are major differences (beyond names) between the attribute sets for different races, then you'll want to use tags to disable/hide and enable/show the attributes that apply in this situation, and control what's shown with the list expressions on the tables that display attributes.
 
Differences...are mostly cosmetic

However, in addition to the cosmetics, there are a couple of skills that base on one of the alternative stats rather than the human "base" stat. In cases where a character doesn't have the stat being called for, but has instead an alternative stat, the alternative stat substitutes in at half value.

It's a weird one.
 
None of this sounds hard to write scripts for. The hassle here will be keeping track of what substitutes for what and getting all of the connections set up properly.
 
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