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Traits and required backgrounds

Lonewolf147

Well-known member
I want to implement the need to have specific backgrounds to give access to traits. So I turned it on and now the created characters that have traits chosen (and no backgrounds) are showing up as an error. This makes sense, working like it should.

But, how do I find out which backgrounds give access to those traits? I went into the history tab (I have the Ultimate Campaign add on) and looked at every option in each category. Most tell you which traits that option gives access too, the problem is, there are way more traits than what is listed in the background descriptions.

Currently I'm looking at trying to find the backgrounds to fit two traits from the Unearthed Arcana (Quick and Cautious). But there are dozens of traits listed, and there is nothing clearly telling me what I need to get them.

I'd be fine with opening up the editor and looking at the actual scripts and such to see what is the requirement for each trait, but I have no clue which files all the different traits are actually in :confused:

Any ideas?

Thanks :)
 
The issue actually is a PF one not a Hero Lab one. The background -> trait connection is only in one book, so all the additional traits added later (and indeed quite a few of the original ones) don't actually have a background associated with them.

If you want players to have access to other traits, you'll need to turn it off and simply ask players to make sure their traits fit their chosen backgrounds. If you're a player, you'll have to ask your DM nicely :)
 
Ahhh, ok. That makes sense.

I guess maybe I'll look into adding some custom backgrounds that would open up those traits then. Any idea what file I could look in specifically to see how it's currently being done with the backgrounds/traits that 'are' in use?
 
Any idea what file I could look in specifically to see how it's currently being done with the backgrounds/traits that 'are' in use?
My advice is to watch THESE intro videos to the Editor. You don't "open" an existing file. You create a new .user file and from inside can do a "New (Copy)" to see single Thing.

I think the Intro videos above will give a good understanding of the editor and how to get started and how to "look" up scripts and fields. :)
 
Thanks Shadow, I'll watch them (I think you recommended them to me before once, I still have that tab open on my browser) when I actually have a moment to do so LOL. Don't you love life.

Anyways, I was assuming I could open some other .user or .1st or whatever file was already created and look at an already coded instance of some item and just duplicate it in my own user file. That's my thought process anyways... but I will check out the videos! :)
 
Anyways, I was assuming I could open some other .user or .1st or whatever file was already created and look at an already coded instance of some item and just duplicate it in my own user file. That's my thought process anyways... but I will check out the videos! :)
Only if its a addon from say the community or 3PP. If its something from Lone Wolf that is delivered inside the software then you create a new .user file and use the option "New (Copy)" and select a single "Thing" to copy. Then you can look at the scripts and its setup. You will even be able to look at Things that are locked and can't be directly copied.

And oh yea I know how life gets. ;)
 
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