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Tome of Battle for pathfinder

Step 5 - Enforcement of the selection of the correct ability, unlike the others, which have been eval scripts, we have to use an eval rule here.

Code:
  ~ Pull the HasAbility tag for our chosen manuever
  perform field[usrChosen2].chosen.pulltags[HasAbility.?]

  ~ We're valid if that tag here matches one on the hero.
  validif (hero.tagmatch[HasAbility,HasAbility,initial] <> 0)

Alright, I think that should get you where you need to go. Keep in mind that I haven't tested any of this code, it's off the top of my brain, so no promises it will work right the first time. You might have to modify it yourself, but if you have more trouble, just repost with the details.
 
I want to start off by saying great work Aaron everything worked perfectly I can't believe you came up with this off the top of your head outstanding. It took me a week of searching the forums to come up with this.

Final Phase 99999999
hero.childfound[cHelpSws].field[cGiveSpec].value += 1

~we'll overwrite the custom abilities' expression, since we need
~to make them use primary maneuvers.

hero.childfound[cHelpSws].field[cCstSpExpr].text = "(SpecSource.cHelpWab + SpecSource.cHelpSws + SpecSource.cHelpCru) & !Helper.Custom &!Helper.Secondary & !Helper.Tertiary"

I was obviously limited to whichever class I placed behind cHelp but worked pretty much the same way without the custom expression.

Now there's a couple of things.

1st is any class who takes this feat gains 1 maneuver from the list of all maneuvers.Is there a way to make available to every class.

2nd this is a 1 time pick put all the maneuvers are still there after I make the pick Is there a way to remove the maneuvers from the custom abilities list after the pick is made?

and 3 in my secondary custom abilities I have my maneuvers readied which lets me pick from my maneuvers known (my primary custom abilities) which is less then my maneuvers known pretty much like a wizard who has spells known in his spell book but can only prepare a certain amount of spells per day. I have the maneuvers readied set up with a pick requirement if they already picked the maneuvers known ability. I have 2 sets of each maneuver.
The problem is when I pick a maneuver outside of my class it's not showing up in my secondary custom abilities list. Is thwere a way to fix this.

Once again great job I thought I was on my own with this. I appreciate all the help and thought you put into this. Thank You
 
Ok forget that second part that works fine I just had a brain fart but in the second choice its listing all custom abilities from every class.
 
yes for the most part. I just need to figure out how to make my choice show up in my secondary specials list after I pick it and how to limit the choice of specials to just maneuvers because its listing all the custom abilities in the game.
 
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