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Timing question

vienastoks

New member
Hello, good people,

I am trying to add some spell-like abilities to certain levels of a race. I figured out by reading forums how to refer to the correct tag (I'm doing fieldval.tLevel >=4, etc.), but I've got problems with evaluation timing. It seems that race evals require to run quite early, before character levels are determined. If I run evals during the "First" phase I get empty fields for tLevel or total class levels. If, however, I run the evals post-levels, then they won't compile, because race wants to be earlier in the queue.

Is there a way to solve this?
 
Thank you for your answer, Mathias.

At first I used the default "First 10000". When compiler complained I started looking for information when levels are determined. Therefore then I tried some number in "Post-Levels" and "Post-Levels (user)" (I don't remember exactly). But since compiler always complained about using later timing than "First 2500" I had to compile with "First 2400". This did compile, but did not present any data to tLevel, tTotLevel or tHitDice as these presumably are processed later.

My problem is that compiler won't work if I put race's evals to later phase, but using First Phase does not populate hero fields I need. Is there some workaround?

Thanks again!

Seasons greetings, everyone! :)
 
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