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Timing of selectables and configurables

frumple

Well-known member
When we code a configurable or selectable (via the Item Selection area) what is the phase/timing of the generation of the list from the things' livenames in either the new tag (for the configurable) or the drop down list for the selectable?

The reason I ask is that I have a bunch of things that I want to show up in the specials tab one way, but when listed in either of the above methods they are shown up in another way.

For example. Lets say I have a collection of things (foo1, foo2, etc.) that are all of a kind of thing FOO. I want all these things to show up as "FOO" in the special tab, where the specifics of each one are in its description. However, in a config. or a selectable I want the individual names shown, that is, foo1, foo2, etc.
 
From my experiences, the best way to learn when things occur during specific phases is to look at the Task Lists located in the Develop menu under Floating Info Windows, or to View the Timing Report under the Develop menu. I am not the best person to answer this though as I am not as experienced with the Editor as others here are, but from my experiences the timing of something is usually based on what you are trying to modify.

From what I've gathered from your inquiry it sounds like you're trying to get the Specials tab to display an appended version of your main ability, which could be accomplished with the #appenddesc[] macro. You can see examples of how this works in the editor by making a copy of an existing Story Feat and looking at the Eval scripts there.

Not sure how much it will help but those are the best leads I give based on the information I have to work with.
 
If I'm understanding your aim correctly, you want the name displayed to be 1 thing on the configurable tab, while on the specials tab you want it to say something different? Unfortunately, i believe the livename is displayed in both places, and any changes you make will thus be displayed in both places. You can do this, but it would be pretty clumsy. Here is how I would approach it:

Create foo1 as the ability selected on the configurable, but do not give it the tag to show on the specials tab. Instead, create a simple helper ability which does have the tag to show on the specials tab "fooHelp1" and bootstrap that to foo1. That way you have 2 different picks, and you can set their livenames seperately. The disadvantage, of course, is having a bunch of helper abilities that are only for display.
 
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