Trei Shouri
New member
Hello all.
I just purchased Hero Labs today, and all in all I am very happy with my choice. It's a great program.
However, as I am still learning how to use it, I was wondering if anyone on the forums could explain the best thing to do in the following situation:
I am trying to upload my current PFRPG characters from pen and paper character sheets to Hero Lab, and I ran across a problem with my Alchemist. Because he has "Throw Anything," he learned that he could use a magic artifact (indestructable, tuned to him / his allies and so "returning") as a pretty reliable weapon (1d6 bludgeoning, better than spending actions reloading on a crossbow). However, when I go to list this in Hero Lab, I can't figure out how to make this show up as a reliable weapon option.
If I use something with similar stats (i.e. Throwing Axe), the program treats it as a weapon and not a "throw anything" item, and I lose all my bonuses. If I create a custom item, I can't figure out how to put damage and the like in to the equation. So, I was wondering if anyone here could tell me how to solve this problem?
EDIT:
Also, could anyone tell me how I get the "weapons" window to show ranged attack values instead of melee attack values?
I just purchased Hero Labs today, and all in all I am very happy with my choice. It's a great program.
However, as I am still learning how to use it, I was wondering if anyone on the forums could explain the best thing to do in the following situation:
I am trying to upload my current PFRPG characters from pen and paper character sheets to Hero Lab, and I ran across a problem with my Alchemist. Because he has "Throw Anything," he learned that he could use a magic artifact (indestructable, tuned to him / his allies and so "returning") as a pretty reliable weapon (1d6 bludgeoning, better than spending actions reloading on a crossbow). However, when I go to list this in Hero Lab, I can't figure out how to make this show up as a reliable weapon option.
If I use something with similar stats (i.e. Throwing Axe), the program treats it as a weapon and not a "throw anything" item, and I lose all my bonuses. If I create a custom item, I can't figure out how to put damage and the like in to the equation. So, I was wondering if anyone here could tell me how to solve this problem?
EDIT:
Also, could anyone tell me how I get the "weapons" window to show ranged attack values instead of melee attack values?
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