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The latest update is live!

It does not appear that the overflow issue on the character sheet was resolved, at least not for me.

I have a racial ability with "Close Small Blast Template take 2d6 damage. +2 on raise." in the Summary Text field(and the large text box also), but when I view in the Character sheet, it only shows "Close Small Blast Template take 2d6".
 
The overflow issue I worked on was vertical in nature. The summary fields are intentionally limited. I'd suggest SBT for Small Blast Template.
 
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I updated Savage Worlds, as well as all the Savage Settings. Now, when I load Savage Worlds, I get :

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'eqDNBeerBo' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNHardLB' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNHardLS' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNMealAv' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNMealCh' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNMealFi' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNMovieT' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNWineBo' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eqDNWineGl' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eq50Grappl' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)
Thing 'eq50Quiver' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize,2100)

After that, none of the settings come up, including my own files. I tried closing and restarting Hero Lab as well as reinstalling the Savage Worlds update. Any idea on what I can do to fix this?
 
Sounds like that's two specific setting files; one of them is probably 50 Fathoms from the look of it, and the other is probably one of the Deadlands .user files if I had to guess (most likely Deadlands Noir). Try temporarily removing those and see what happens. I'd also check with Zarlor and CC since I think all those are maintained by Zarlor except Deadlands Reloaded. Zarlor's indicated he has updated files for all of his.
 
You need to make sure to not just download the Savage Worlds update but the settings as well because there were a lot of updates required on the data files to make them compatible with this update. To at least get past those specific errors make sure at the very least you get the updates for Deadlands Noir (that will fix the ones you have with DN in the name) and 50 Fathoms (which will take care of those with that 50 in the name).

And welcome to the forum. :)
 
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