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The adventure kit

kunger00

Well-known member
Forgive me if this has been posted somewhere else...

When you purchase an adventurer's kit, HL automatically adds all of the containers the kit includes into your portfolio. However, it doesn't add in the rest automatically (sunrods, food, rope, etc).

Is this a design choice or something that has been overlooked (or worse, something that was broken by WotC)?

Thanks again for a great program guys!
 
It does not add them b/c then you could not remove them as individual items, I believe, that way when you use up those starter rations a player can remove them or those sun rods go bad.
Of course as a D&D tradition once you buy starter rations your character shall have them until you hit the maxium level at which point you consume them and become a god :)
 
or die a horrible death convulsing on the floor from food poisoning as I have had 3 P.C.s do from eating bad rations and failing the saving throws they were granted. Rations last a while, but when you go from 1st to 20th level and still have your starting rations... those are going to be the stalest of all corn nuts and I would not have my character eat them. Rule of thumb is to make sure you account for your ration usage and check them off the list as you go. Before you end up with the god rations of doom. Having an Iron Stomach is no excuse for still having adventurer's kit rations at level 20.

Then again I am the D.M. who used to check every sheet in 3.5 to see if characters had starting clothes or if the character would walk into the tavern carrying his longsword and wearing a chainshirt and a smile.

Not that I have a problem with nude characters... but i used to have to check just to make sure players actually purchased bare necessities with starting gold.
 
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