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Taser Bug - Strength bonus being added

Duggan

Well-known member
As per http://www.atomicthinktank.com/viewtopic.php?f=21&t=35619&p=643551#p643551:
Basically, the strength bonus is being added in a number of cases where it ought not to be. The Taser is one, as is Shuriken. Honestly, I can't figure out where the criteria on whether an item is ranged or not comes in as to whether it automatically comes in as mighty or not. When using the editor to copy existing weapons, none of them seemed to have either check-box checked for "use strength bonus even if ranged" or "don't use strength bonus even if melee". The guns work properly FWIW.
 
Maybe you are throwing the taser really hard?

The Taser definitely shouldn't be adding the strength bonus. Since you asked, the criteria for getting strength bonus added is that one of the following must be true:

* Is it a Simple weapon?
* Is it an Archaic weapon?
* Is it an Exotic weapon?
* Does it have an explicit "add strength bonus" tag?
* Does it NOT have an explicit "no strength bonus" tag (e.g. Crossbow)?

You can control the last 2 items by checking the "No Strength Bonus" or "Add Strength Bonus" checkboxes in the editor.
 
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