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Swapping a Natural Attack

Enforcer84

Well-known member
So I am working on an alternate race trait.
The standard race has a 1d6 Gore attack they have horns.

The alternate is shorter horns/harder head
they have a Headbutt.

When I activate the alternate race trait both show up in the weapons tab even though RaReplace ghosts out the Racial ability.

I had originally given my race the regular special attack but that didn't want to remove via RaReplace, so I built a racial ability for it.

My attempt at using: tagis[Helper.SpcDisable] <> 0 only redded out the ability but left the weapon tab alone.

Any ideas?
 
You've got the weapon bootstrapped from the ability, right?

What's the bootstrap condition on the weapon? Is it checking for the replacement tag?
 
No, I didn't bootstrap the weapon, I made it with the race ability.

my fields are:
JJKRhjt.png
 
That's not the standard way of doing that sort of thing. I recommend bootstrapping a copy of the Gore attack to the ability, with the appropriate damage tag, and add a bootstrap condition that checks if the ability doing the bootstrapping has been replaced.
 
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