At 17:11 26/02/2001 +0100, you wrote:
>Hi Colen
>
>A few observations about your monstosity AB file.
>
>.............................
>When I build a standard Malefactor, read: as in the WD, with AB it ends up
>costing 243 points - not 268 as in the WD.
>This is how I do the math: (Use a Courier font to see it neat)
>
>Stats:
>WS BS S T W I A Ld Sv Mass
> 4 4 7 8 5 2 4 10 2+ 0
> Item Running total
>Base cost: 50 x mass + 10 x Wound = 50 50
>Base Mod: T8, SV2+: 100% = 50 100
>Move Mod: Fast: 25% (of total) = 25 125
>Bio Weap: Scything talons
> Att x S x I mod x WS mod
> 4 x 7 x 1 x 1 = 28 153
Yep, fine up until here.
> Spinefist
> Base x BS mod x A mod
> 10 x 150% x 200% (30)
>
> Massive modifier
> Weap cost x 200%: 30 x 200% = 60 213
Whoa, silver!
The way I would do it:
Base Spinefist 10
BS Mod 50%
Att Mod 100%
Massive Mod 100%
-------------------
Total 250%
250% of 10 = 25. 25 + 10 = 35, which is what AB calculates. This is the way
the example on page 47 calculates weapon costs...
The calculations you do above confuse me - BS mod is 50% and Att mod is
100%, which makes 150, not 200. The massive modifier is 100%, not 200%.
>Add feature: Transport: Capacity x 5: 11 x 5 = 55 268
This is cool.
>As you see, this way I end up with the same result as WD. I can't really
>see how you do it in AB (and I don't have the time to examine the file
>with the AB creator). As I see it, you give the creature a base cost,
>before weapons etc. are added, a base cost of 121 points, not 100 as I
>have after the Base modifier (T and Save related) are added. I suspect
>that some of the point difference somehow are related to CC weapons,
>eventhough none have been added yet - at least the difference changes when
>the WS, S, I and A stats are changed, and these are all included in the CC
>weapon cost.
>
>I haven't tried with other WD creatures, as I'm really only interested in
>the Malefactor. I have two Armourcast models I want to use.
The Malefactor and Dactylis come out wrong with Army Builder, and the way I
and someone else calculated them independently.
>.............................
>When adding weapons to a Monstosity (with no Mass points) there is no
>problem in giving it 2 sets of scything talons, lashwhip, rending claws
>and two range weapons - all at once.
>
>I think you should add a selectable "Gargantuan" stat to the creatures.
>If this is selected, a creature can have 1-x mass points and between 2 and
>4 bio-weapons. If the stat isn't selected the creature has 0 mass points
>and can (must) have only 2 bio-weapons.
Pay attention to the soft validation errors
Taking 1 mass point automatically classes the creature as Gargantuan, with
the associated annoyances.
>.............................
>If a Spinefist (or other weapon) is bought as being Massive it gets S+1
>and AP-1, but this isn't included in the description on the rooster. - in
>fact the text "Massive" isn't even included on the printout, thogh it is
>on the screen.
Dangit.
>.............................
>Would it be possible to include a monstrsity, which have transport
>capability, to a brood of, say, genestealers?
What do you mean by this?
>............................
>Btw: What does the cost line in the Description field
>mean? (Eg: 10/15/15/20/20/25 for Acid spray) It seems to besomthing that
>should be removed from the description field.
It's the costs for S5/6/7/8/9/10. I decided it should be displayed somewhere...
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