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SV: SV: SV: SV: Looking for new Tyranids codex for Army bu

  • Thread starter Thread starter np at tagarno.dk
  • Start date Start date
At 10:11 15/02/2001 +0100, you wrote:
> >Looks that way, yep. But would you say that if a Carnifex
> <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
> >joined a brood of Tyranid Warriors that his wounds could
> >be counted towards giving them mutations?
>
>No. Let us for a moment ignore the names and types of the units and only
>concentrates on the game mechanics. The way I see it is:
>When two units are bought as separate units, like the Carnifex and
>Warriors, they can first be joined AFTER the deployment phase – at then it
>is to late to modify their equipment etc. They will be considered being
>two units until they are joined. I think we can all agree on this.
>When two units are joined BEFORE deployment, like a “general” and
>bodyguard, they do count as single unit from the start of the game. This
>means that restrictions with regards to the unit size are based on the
>size of the combined units – such restrictions includes rules such as “1
>in 3 jet bikes may be equip...”,

Whoa, I don't agree with this at all.

>“Max 10 models can be transported...”

With you on this one, though...

>and also the Tyranid mutation wound count rule.

How do you infer that from the above two situations?

>Note: That I do not think that units bought together like this, that is a
>leader with retinue/bodyguard, may ever split up during a battle, unless
>specifically allowed – as it is the case with Eldar, where Warlocks can be
>placed with a unit of troops (which they may then not leave).
> Otherwise this would just be a way to get around the max 2 HQ units
> rules – and I do not think that this is what the designers intended.

That's as may be. I still don't agree that the Hive Tyrant and bodyguard
count as one 'unit' - they're just two units which are nailed together.

> >If I personally had a bodyguard (let's say, for example, that GW had
> >dispatched a Navy SEAL team to hunt me down for persistently taunting them)
> >and I felt they could be more useful on the front lines while I cowered at
> >the back, then by all means I'd send them to the front, as long as I was
> >confident of my safety...
>
>:) I don’t really see the relevance. We can all agree to that a lot of
>the rules aren’t logical

You're not wrong there :)

>and that you in RL might want to do something another way , that weapon
>ranges are way to short etc. etc. etc.
>But this is a game and the challenge is to balance the races.
>In case with the bodyguard, I see the way the game mechanics works,
>is simply to give a leader “more wounds” – so to say – so that the
>leader will have a chance to survive for more than a round or two.

I can't think of any bodyguards who function purely as "extra wounds" -
Imperial Guard command sections can have good weapons, Dark Eldar Incubi
are well-armed and armoured, Space Marines etc. are not to be sniffed at.
Tyrant Guard are a formidable force in their own right.

>Message: 25
> > Date: Mon, 12 Feb 2001 14:01:26 EST
> > From: tyranid@aol.com
> >Subject: Re: Re: my touney army please criticize
> >
> >In a message dated 2/10/01 6:47:37 PM Eastern Standard Time,
> >siegehail@yahoo.it writes:
>
> >> > Plus, the rooolboyz sent me a letter saying that only "mutable
> >> genus"
> >> > creatures could be mutans, no giantsize lictors for you!
> >
> > Nope, you can mutate them alright. It's only a matter
> > of the number of wounds - you need enough to allow
> > for mutations. The creature/brood's status of genofixed
> > or not isn't an issue here.
> >
> >Tim Huckelbery
>// include off

Dissension within GW :)

>I must admit, that I still see a Biomorphed Hive Tyrant as being a Hive
>Tyrant – and thus able to do all the things a standard Hive Tyrant can do,
>including taking a bodyguard.

Even though he's charged different amounts for some weapons and psychic powers?

>In the “Hive Tyrant Biomorph table” section descriptions such as “The
>Hive is a monst...”, “Hive Tyrants always have...” and “..a Hive Tyrant
>may...”. These descriptions must clearly be about a Biomorphed Hive
>Tyrant, or all this stuff would have no relevance at all – at least not in
>*that* section. So if this means that descriptions about a “Hive Tyrant”
>is valid for a “Biomorphed Hive Tyrant” then why not also allow it to have
>a bodyguard. After all the word in the Hive Tyrant section uses the same
>words: “The Hive Tyrant may be accom...” (page 10)
>It will certainly not ruin game balance to allow it. If a Biomorphed Hive
>Tyrant isn't allowed to take a guard it will shift game balance, as a
>Tyranid player will no longer be able to buy the Tyrant a bodyguard at all
>– not only as a secondary HQ choice (to do so, he would first have to buy
>a Hive Tyrant with a guard, then the Biomorphed Hive Tyrant and...ups that
>was two HQ slots – no more room for guards).

Perhaps GW meant that the price of flexibility was the lack of an included
bodyguard?

>It would be nice to get an official answer to these questions:
>- Can a Biomorphed Hive Tyrant take a bodyguard of Hive Tyrant Guards?
>- Do the wounds of a Hive Tyrant bodyguard count towards mutations
>of the Hive Tyrant?
>- Is it a mistake, that the cost of a Warp Blast is not the same
>for a Hive Tyrant and a Biomorphed Hive Tyrant? If so, what is the
>correct price?
>- When do we get some vehicle rules for the Tyranids? – ok,
>scratch that, I’ll wait... :)

Yes, it would be nice to get official answers to those, and a few other
things...


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