JazzIsBlues
Member
So, the default settings focus on Pathfinder and Pathfinder terms for things, is there any support for other game systems? Specifically in this case I'm looking for Savage Worlds support..
Tks,
JiB
Tks,
JiB
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More specifically, Realm Works is game system independent and you can tailor it to whatever game system you are using.
I'd recommend you create custom categories that match your needs. You can easily do this. Many folks are doing it as their default regardless of system -- Pathfinder, 5e, CoH, Paranoia, SW, etc.... That gives them maximum flexibility.
The only caveat with custom categories is that purchased material will likely be placed into the standard categories. So if you plan to use the marketplace for SW materials (assuming there will be some down the line) you may have two categories that contain similar things.
I'd recommend you create custom categories that match your needs. You can easily do this. Many folks are doing it as their default regardless of system -- Pathfinder, 5e, CoH, Paranoia, SW, etc.... That gives them maximum flexibility.
The only caveat with custom categories is that purchased material will likely be placed into the standard categories. So if you plan to use the marketplace for SW materials (assuming there will be some down the line) you may have two categories that contain similar things.
Unfortunately, the first thing I want to do is delete most or all of the existing Snippet definitions in most of the Global Categories. (As well as some of the Global Categories.)In general, we recommend everyone stick with the provided category structure and augment it as needed - which is perfectly safe.
Unfortunately, the first thing I want to do is delete most or all of the existing Snippet definitions in most of the Global Categories. (As well as some of the Global Categories.)
No, I chose instead to hide the Global Categories and create my own. That's the only safe way to do it, as I don't want LWD's future changes to the Category structure to mess with what I'm doing.Have you tried hidding the snippets you're not interested in and adding new ones to replace them ?
Much like software development, everything we're doing so far is prototyping and may have to be thrown out once sharing and the Market are available.
I think it's independent of any use of the Global Categories/Tags. Throwing things out is a result of seeing how other folks do things and whether a "community standard" for whatever it is comes to exist.Which is why following Rob's advice might make it less likely that you will have to throw things out.
I think it's independent of any use of the Global Categories/Tags. Throwing things out is a result of seeing how other folks do things and whether a "community standard" for whatever it is comes to exist.
For example: those using sharable systems may very well want to throw out their version of the system to use the version accepted by the community or officially distributed by the publisher or LWD. It doesn't matter whether or not your version uses the Global Categories/Tags or whether or not the community/official version uses them; the decision is whether to convert to be more compatible with the shared version or not. These changes then ripple across everything you've created that references that system.
Agreed. I have refrained from dong much with Mechanics articles so far because I expect such content to be available for purchase, for example. Once I see what that looks like, I may decide to do my own, but doing it the other way around seems more likely to be wasting my time.