Greetings,
First of all thanks for a wonderful program. Even if costs quite it bit I would say it's the best one out there.
I have had a couple of players that wanted to play the Summoner and the Synthesist archetype. However the Fused Eidolon isn't working yet just as the description says.
However from what I can see it shouldn't be that much of work to get it fixed and ready.
Here are the things I have found:
# Bond Senses should be (Replaced) when you select the Synthesist Archetype. Currently it is still available.
# Same for Life Bond (should be marked as Replaced) when you select the Synthesist Archetype. Currently it is still available.
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When you click the "In-Play" activated ability "Fused Eidolon" then the following needs to happen:
# The Eidolons STR, DEX and CON score should replace the casters STR,DEX and CON. So basically if you have 14 STR 14 DEX 14 CON on the eidolon and 10 STR 10 DEX 10 CON 14 INT 14 WIS 14 CHA on your caster then the "new" caster stats will be 14 STR 14 DEX 14 CON 14 INT 14 WIS and 14 CHA.
# The synthesist uses the eidolon’s base attack bonus (BAB)
# The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane.
# The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores
# The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks.
# While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist
# While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present). ** My comments - Remove the Summon XX Monster per day special ability while the summoner is fused with his eidolon. **
If the above things are fixed then we can actually generate a character sheet that will show how the caster will work when he is fused with the eidolon. This would be sooooo great and would help me out alot when it comes to my players.
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One more minor thing... at lvl 10 you get the Aspect ability which gives you the optional choice to take 2 of the eidolons evolution points and add those evolutions to yourself. This is working when you are lvl 10 as expected. However if you are adding 20 lvls directly then he "forgets" the first 2 points which is traded at a 1:1 ration and instead only show the greated aspect which gives you 6 points and those are working so that if you spend 6 points to give yourself some evolutions then only 3 points are taken from the eidolon. The point costs work just as intended, the only thing not working is that the first 2 points get forgotten unless you lvl and spend points one lvl at time.
Thanks again for a lovely program and I am looking forward to have this fixed
Sincerely!
/Mikael
First of all thanks for a wonderful program. Even if costs quite it bit I would say it's the best one out there.
I have had a couple of players that wanted to play the Summoner and the Synthesist archetype. However the Fused Eidolon isn't working yet just as the description says.
However from what I can see it shouldn't be that much of work to get it fixed and ready.
Here are the things I have found:
# Bond Senses should be (Replaced) when you select the Synthesist Archetype. Currently it is still available.
# Same for Life Bond (should be marked as Replaced) when you select the Synthesist Archetype. Currently it is still available.
----------------------------------------------------------
When you click the "In-Play" activated ability "Fused Eidolon" then the following needs to happen:
# The Eidolons STR, DEX and CON score should replace the casters STR,DEX and CON. So basically if you have 14 STR 14 DEX 14 CON on the eidolon and 10 STR 10 DEX 10 CON 14 INT 14 WIS 14 CHA on your caster then the "new" caster stats will be 14 STR 14 DEX 14 CON 14 INT 14 WIS and 14 CHA.
# The synthesist uses the eidolon’s base attack bonus (BAB)
# The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane.
# The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores
# The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks.
# While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist
# While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present). ** My comments - Remove the Summon XX Monster per day special ability while the summoner is fused with his eidolon. **
If the above things are fixed then we can actually generate a character sheet that will show how the caster will work when he is fused with the eidolon. This would be sooooo great and would help me out alot when it comes to my players.
------------------------------------------------------
One more minor thing... at lvl 10 you get the Aspect ability which gives you the optional choice to take 2 of the eidolons evolution points and add those evolutions to yourself. This is working when you are lvl 10 as expected. However if you are adding 20 lvls directly then he "forgets" the first 2 points which is traded at a 1:1 ration and instead only show the greated aspect which gives you 6 points and those are working so that if you spend 6 points to give yourself some evolutions then only 3 points are taken from the eidolon. The point costs work just as intended, the only thing not working is that the first 2 points get forgotten unless you lvl and spend points one lvl at time.
Thanks again for a lovely program and I am looking forward to have this fixed

Sincerely!
/Mikael
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