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Strong-Arm Tactics

Necros99

Active member
Does not appear to be working as intended, in that STR is not getting substituted for CHA. Below is the eval script in the feat, as written. What changes need to be made to correct it's effect?

<thing id="ftStronTac" name="Strong-Arm Tactics" description="{b}Benefit{/b}: You gain a +2 feat bonus to Intimidate checks and you can use your Strength modifier in place of your Charisma modifier for Intimidate checks." compset="Feat" uniqueness="useronce">
<fieldval field="reqText" value="Half-orc"/>
<usesource source="Dragon"/>
<tag group="Tier" tag="Heroic"/>
<tag group="ReqRace" tag="rHalfOrc"/>
<eval phase="Traits" priority="10000"><![CDATA[
#traitmodify[skIntimida,trtFeat,2,""]

~ Modify skills
var temp as number
temp = #attrbonus[attrStr] - #attrbonus[attrStr]
if (temp > 0) then
#traitmodify[skIntimida,trtBonus,temp,""]
endif
]]>
<before name="Derived trtFinal"/>
<after name="Calc attrBonus"/>
</eval>
</thing>
 
I think you need to change the following line

temp = #attrbonus[attrStr] - #attrbonus[attrStr]

to

temp = #attrbonus[attrStr] - #attrbonus[attrCha]

That should add the difference between the Cha mod and the Str od if the Str mod is higher.
 
Colen, any chance we'll get Melee Training (pick a stat) and the other Basic Attack substitute feats put into effect soon too? I could fix them, if I could get at the Melee Basic Attack power.
 
What do you mean by "get at" the melee basic attack power? You should be able to modify stuff on it just like any other power, as far as I'm aware.
 
I couldn't find it. Now of course I had been looking for Melee Basic Attack, not Basic Melee. Sadly, still not sure I can fix it. Melee Training does 1/2 stat (picked) damage but full stat to attack. It seems that it's a drop down selected there, not an eval script I could modify quickly. Hmmm. I might be able to get the Intelligent Blademaster to fiddle and work though. since it would be to just change the stat for Basic Melee.
 
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