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Strange Error??

Ok, I can't track this down at all. I created a hasted adjustment in my adjustments, which is just the script from the custom set that I copied over (I want my version to add the extra attack stated). So, it worked fine up until I tried adjusting it to display the extra attack, when I started getting an error when I tried to test now. It says, "Specified thing is actively in use. All references must be deleted before changes can be made." Clear as mud. So, I just removed the extra attack code (just a livename) and it still shows up. So then, I commented ALL code out piecemeal, and it still gives this error. So it's just a shell, and it still is offended, and I can't fathom why. Anyone have an insight on this?
 
That means you can't use "Test Now!" on the thing in question. You'll have to switch to the main HL window and press ctrl-r for a quick reload.
 
Yes, anything that's permanently attached to a character can't be altered by test now.

I recommend making spells as regular adjustments, rather than conditions, though. There are just so many of them available that the condition list will be too full to find anything after you add more than one or two spells. Also, when you get to spells like Barkskin, whose effectiveness varies by the caster level, you'll find that there isn't an incrementer available to allow the user to select the effectiveness when adjustments are on the condition table, and you'll need Barkskin CL 1-4, Barkskin CL 5-8, etc. adjustments - one for each set of CLs. (I'm probably incorrect about what barkskin's CL ranges actually are (no PH near me right now) - those are just to illustrate my point). You also won't be able to select the specific weapon that Magic Weapon has been cast on.
 
Right, I'm not going to do too many spell adjustments, just those that see regular use in my group, and those won't be conditions. As for haste, I only have the one haste spell, so it's rather generic (and thus I'm using it as a condition). I've also used ExtraHigh to give an extra attack to the condition, but I've also seen the major flaw in that. Flurry of Blows does the same thing, as does Rapid Shot (I'm doing Flurry style thing to it as well) and I have the Frenzy ability from the Frenzied Berserker. So I'm working on a test for if ExtraHigh is already present.

Wow, so a quick note after some looking through the rules. Apparently the Flurry is not subject to the same rules as other things that bestow extra attacks. Essentially, a high level Monk COULD have a Flurry of Blow BAB of +11/+11/+11/+6/+1 and still get another extra attack through haste of +11!! That's insane, and way cool. I'm house-ruling that to essentially be an extra attack that doesn't stack for 2 reasons: 1) Monk is already crazy good and already does a buttload of damage, and 2) it makes the HL coding much easier. :)
 
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Working perfectly now. I've tested with the Flurry and the Frenzy ability with Haste and all combinations don't add extra attacks beyond the 1st extra. Woot!
 
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