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Storyboard

bobloblah

Member
Is there a way to show the Storyboard while viewing a particular Plot similar to the way you can view a Smart Image (Map) while viewing Locations by clicking on the pins?
 
Possibly, though I'm not sure I got your question.

Click the storyboard button, select a Plot. There is a button to the right with a left blue arrow "Click to use the plot for navigation".
 
Maybe this will help:
realm_works1.jpg

In the picture above, the Smart Image is displayed on the left-hand pane. If I click on a Pin, the associated Topic opens in the central pane. This is perfect during gameplay, as I can quickly and easily navigate around the map the characters are currently exploring.

If the characters are not presently exploring a map, however, I would like to achieve a similar effect with a Plot: the Plot diagram displayed on the left, and, as each Plot Point is clicked on, the associated Topic displayed in the central pane. Is this possible?
 
Yes. If you double-click on a Plot Point, Realm Works will move the shown Plot to the Navigation Pane and show the associated content of the Plot Point in the Content Pane.

You can also click on the "blue compass rose with arrow" icon, press Ctrl-U, or click the hammer/wrench icon in the Content Pane (or press F7) and pick Use for Navigation to use the currently shown Plot for Navigation.
 
Also perfect illustration of the main pins issue :

The map is just a bunch of pins you have no idea what they're all about :)

I hope they'll implement the pin label soon :cool:
 
Labels for pins was requested back in the Kickstarter and during pre-release. It's been on the list.
 
I don't find that to be such an issue, as by the time I use a particular map, I'm generally pretty familiar with it. Moreover, in Navigation mode, the contents of any given Pin are a click away. It only takes a couple seconds to click through half-a-dozen Pins to find the one I'm looking for.
 
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I don't find that to be such an issue, as by the time I use a particular map, I'm generally pretty familiar with it. Moreover, in Navigation mode, the contents of any given Pin are a click away. It only takes a couple seconds to click through half-a-dozen Pins to find the one I'm looking for.
On top of this if you let the cursor simply hover over the pin it has a text pop-up that tells you the pin's title. But yes labels would be nice sometime in the future....
 
On top of this if you let the cursor simply hover over the pin it has a text pop-up that tells you the pin's title

And if you're unlucky, in the middle of 20 pins on your map, you'll have to move the cursor over 19 pins before finding this damn MacGuffin location ! :D
 
And if you're unlucky, in the middle of 20 pins on your map, you'll have to move the cursor over 19 pins before finding this damn MacGuffin location ! :D
Then you are the unluckiest person on the planet. I always find it on the 2nd try. ALWAYS! :p :)

But yes labels would be nice sometime in the future....
 
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Some of this may be alleviated by another pin-related request, to enable different types of pins having different graphics (my own suggestion was to use the icon for related content when there is such).

It may also be a matter of organization. Are you putting too much on one map, so the pins are crowded and it becomes hard to find the one you want? In that case, labels WON'T help, because they will just overlap each other and make it even more difficult to find what you want.
 
No, usually my maps have no more than a dozen of pins.

Yet my players keep asking "what's that ?", "where are we ?", "which pin ?"

(The player view cannot show the labels at all)
 
On top of this if you let the cursor simply hover over the pin it has a text pop-up that tells you the pin's title. But yes labels would be nice sometime in the future....

I personally don't know that I would want lables. I think it would make things really messy. I would, however, like to color code the pins. Yellow for normal room descriptions, black for monsters, red for traps, blue for clues and secret doors, etc.
 
No, usually my maps have no more than a dozen of pins.

Yet my players keep asking "what's that ?", "where are we ?", "which pin ?"

(The player view cannot show the labels at all)

Like most things with RW, different DMs have different preferences.

I generally have one pin for each room/location. Often, where a simple descriptions an DM instruction is sufficient, that is ALL I use. No need to create a scene or other topic if I can put the information I need in the pin. Off course many room do link to scenes or other location topics. In addition, I may also have pins for traps or clues.

Also, while I do display the map, revealing areas as they are explored, to the players, I do not include the pins. I only reveal the pins and associated content after the game session.

If you are revealing pins to the players, then yes, I can see labels being helpful. I would hope, if this feature is ever supported that it would just be an option that you can add to a pin and not a default required for all pins.

As I type this, I can think of a one use-case scenario where I would like to use pins, and that would be for overland map locations. I have a custom world map and since I don't have time to create and edit local maps before each session, I typically drop a pin for villages and other locations that are created for a specific adventure or randomly generated as they explore new areas. Having a label that actually shows the village (for example) name would be very helpful.

But again, I would not want to be forced to include a label. It should be an option (along with color coding and icons).
 
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