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Statsets: What is Identity?

TMPEditor

Active member
I've read the definition in kit_definition.htm under "Stat Sets":

As long as one or more "identity" unit stats is being displayed in a column for a given unit, all of the unit stats are output in the corresponding columns, even if only one of the unit stats is being shown for the unit. The moment that zero "identity" unit stats are being shown in columns, all unit stats in the stat set are rendered as a line of text with appropriate labels prior to each unit stat. In general, the goal is to mark as few unit stats as possible as "identity", but there will usually be a small number for every stat set other than the default stat set used by most units.

However, I just don't "get it." Can someone explain it in another way?

It sounds like you need to designate at least one stat in each statset as having "identity," but I don't know how you choose which one, or what effect this has.
 
in the statset you cen mark a stat as identity. If you don't have an identity stat when viewing the unit in the roster it won't show the stat line properly ... i think :)
 
Ah, found it!

The purpose of the identity unit stats is to tell Army Builder when to switch between a grid-based display of the unit stats and a line of text.

kit_tricks.htm, under "Using Stat Sets"

Essentially, you're marking the stats which have priority for display due to their importance.
 
Exactly. The importance of stat sets only applies when you have a variety of units with differing sets of stats that you want to display. For example, in 40K, most troops have one sets of stats, but vehicles have a different set of stats.

The goal with stat sets is that the author can ensure that all the pertinent stats are being shown for each unit at all times. Showing all the stats for all the different types of units at the same time won't fit on an 800x600 screen, so stat sets are used to handle the different situations. If a user has a larger screen, then he CAN fit all the different stats at the same time, in which case the line-based display will be automatically eschewed if AB detects that all the "identity" stats are visible for all units.

For a game like HK, this really doesn't apply, since there is one common stat line for all units. The simplest thing to do is identify a couple of the fundamental stats and designate them as "identity" stats. That should be all you need to do for HK.

Hope this helps,
Rob


At 10:30 AM 2/17/2006, you wrote:

Ah, found it!

The purpose of the identity unit stats is to tell Army Builder when to switch between a grid-based display of the unit stats and a line of text.

kit_tricks.htm, under "Using Stat Sets"

Essentially, you're marking the stats which have priority for display due to their importance.
 
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