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Start to work on a High Space file

jbearwillis

Well-known member
Well I am at a stand still on my NightFall files so I thought I would take a break from it to input High Space. I think I have a way to get the starships to work in the program wish me luck.:D
 
Man I'm running into several typo's in High Space on pre-req's that don't exist in the newest v1.1. I have asked for conformation on theses on there facebook page since that's all they seem to have - hope I will get a response on monday about the corrections on these questions. I will keep on inputting other things until I get an answer to my questions from StoryWeaver. I have found several problems in the game by inputting High Space into herolab.
 
Yeah, any luck? The nice thing about the Pinnacle forums is if you need a clarification that isn't already answered by searching the site Clint is there in almost no time with an official ruling. Don't see Shane on the forums as much these days, but I guess that's why he made sure to hire Clint. :)
 
No answer yet, but the response time it seems to people asking questions or putting anything on there is a week to 9 days. I guess that's what happens dealing with a two man company. LOL - But I would have to say I love the game and background for it.
 
That's no excuse! Shane was just as responsive as Clint is now back when PEG was just him and his wife. ;)
 
They are Australians, I think and I'm not sure how they do things there. LOL, maybe their on walk-about lol. All kidding aside, I hope they get back to me. The game is great at least
in my opinion and I would love to do the job right.
 
I was talking to them a bit for a while after the Beta was released. I have Patrick Taylor's email. I will PM it to you
 
Actually, I've seen Clint very quickly responsive in the past. If that's started to lengthen, they're probably a lot busier these days. I can relate.
 
No, no, Clint's as responsive as ever, it's the High Space folks jbear was talking about (and my joking that they had no excuse being only a 2-person shop since Pinnacle was just as responsive as they are now even when they were also only 2 people.)
 
I experienced quick response times from Joe at Storyweaver when I sent him e-mails. That may be the best way to get your questions answered.

Incidentally, as I have also discovered several instances where I am not clear with the High Space rules, I would be interested in any answers/clarifications you might get from Storyweaver.
 
Ok I got my answers I needed from Patrick, So I will be finishing version 1.0 of High-Space (Character Creation) in the next couple of days and then will release it. Starships will be next on my list to do and will be released in the version following the first release. I just have to figure out how to allow people to download them - I guess at first I guess anyone interested in them can PM me with their email and I will send it to them until I figure some other way to do it. So keep an eye out for it's release.
JBear
 
I've been using Dropbox. You can set up an account there and get free space. Then just use the HLExport utility to package up your date files into a single package. If you want to also make it available as an updatable package like I did with Necropolis you just need to make a XML file for that. If you use the URL I gave for that you can just go straight to that link and make a copy of that one.

The important thing to keep in mind about Dropbox is that if you ask it to give you a link to a file it will give you a link to a webpage where you can download the file, not to the file directly. From that web page you can then right-click on the download link to get the direct link you'll need. I think they also put some kind of "token" at the end of that URL that you won't need. So, for example, the official Deadland Noir file give me a link of https://www.dropbox.com/s/xk5wli4qldb7ey1/DLNoir.hl?m if I try to share the file. If you follow that link it takes you to a page, not the file we need. If I right click the "Download" button and the "Copy link" I get the following: https://dl.dropbox.com/s/xk5wli4qld...b0EdGpVelcJ4Am1zno8GuXcBkM7fZGBdIYzOFwzg&dl=1 which is a direct link, but if we include the token part it won't work right. Instead just get rid of everything from the ? on and use: https://dl.dropbox.com/s/xk5wli4qldb7ey1/DLNoir.hl instead, and that give you a direct link to the file.

In the XML file used for updates, if you check that out, you'll see there are two places in it for download links. The first "download=" is for that final link above, directly to the file. You can also use that for the "website=" link if you want, but I normally link to the first link above, the one that give you a webpage to work from.

Here's an example of what is in my updates.xml for Necropolis:

<document signature="Lone Wolf Updates" version="1">
<update name="Necropolis" date="2013/02/06:0847" size="48" description="Necropolis data file for Hero Lab." uniqueid="0" filetype="3" download="https://dl.dropbox.com/s/nl5jsxr5otygnbt/Necropolis.hl?dl=1" website="https://www.dropbox.com/s/nl5jsxr5otygnbt/Necropolis.hl" companyurl="http://www.dropbox.com/" priority="99" major="1" minor="0" patch="" folder="savage" special="Necropolis" dynamic=""/>
</document>

I think that's about all you'd really need to set up. Then if someone PMs you about it you can either just give them the link to download it or give them the link to the xml file so they can get update notifications whenever you update it. It sounds more complicated than it really is, but I've found it a pretty useful method.
 
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Ok, Just a little update on High-Space. zarlor is looking over my files for me to try and catch anything that I might of missed that needs to be fixed for the first release. Hopefully I will be able to release it next Tuesday or Wednesday.

So I thought I would give another sneak peek at a character I made:

He is a Seasoned Synthetic (He was created in the underworld - Modeled for Piloting, to smuggle items for them).
 

Attachments

I was kind of holding off buying High Space until a print version came out, but then Drive Thru RPG went and had a GM Day sale, so I picked it up. I still haven't played SW yet, but I have the book and the Hero Lab Authoring Kit, so I may just jump into this.
 
Coolness, I just want to let you know it's just the character creation part for first release, Starships will be release in the next major release which will be 2.0, any updates before that will be any fixes that need to be addressed. I'm hoping there won't be any - but you know how that goes. Starships I'm having to do some interesting things to get it to work so wish me luck on it, but I do think I will be able to get it to work fairly well.
 
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