For long time I used DM Genie and I learned a little script to get by. I bought the hero lab for me to generating my own characters in a Pathfinder game I was playing. But I saw the benefits as the DM to use hero lab to generate NPCs, monsters, races, PCs and any item imaginable. And right away I started converting my game a Spelljammer campaign/Pathfinder
(that's right that fantasy space campaign setting from the 90s)
into the hero lab program and also purchase Realms Work and both of them work together very well. So I have a couple items that are custom from my campaign with no problem. I been trying make an item call the Stars Shield and it's a combination of Capt. America's shield in Marvel comics and Griffon Shield from Dungeons & Dragons Animated Series handbook. I'm a big fan of both Marvel comics and the animation series I came on Saturday morning.
Here are the stats from Dungeons & Dragons animation series handbook with a little alterations, for the Star Shield it's a +2 bashing and throwing heavy shield made out of living steel, but with the same weight as light steel shield. The Star Shield can be used offensively by making a Shield Bash attack with two hands for a the damage of is 2d6 +2, if wielded one-handed the Shield Bash attack damage is 1d8 +2. Keep in mind that the Star Shield all AC bonuses when making an attack in other words the Star Shield bestows Improves Shield Bashing feat for free.
In addition, as in immediate action(a free action unusable even on other people's turns ), wielder can use the Star Shield to create a 20 foot diameter sphere of force like that produced by the resilient sphere spell. The effect must be centered on the wielder of the shield, and any creature within the area except for the wielder must make a DC 16 Reflex save, or be pushed out to the nearest adjacent square, but if the creature makes it saving throw he will stay inside the sphere. The effect can be dismissed by the wielder as a standard action, but otherwise it lasts until the duration elapses. The wielder can use to Star Shield to activate the sphere of force for 5 rounds each day. Rounds to not have to be consecutive, but each activation always counts as at least one round.
I added this myself tried to give the flavor of Capt. America's shield. For full round action the Star Shield can be thrown, in a ricochet effect hitting more than one target, and then return to the attacker, three times a day. The way the ricochet effect works that when thrown the Star Shield hits the first target with normal attack modifiers, but receives a -4 for hitting the second target and a -8 hitting for the third target etc... All attacks must be within 30 feet from the first target and no target can be struck more than once. Any time the Star Shield misses its target it will return to wielder.
The first time the Star Shield misses its target it will ricochet and return to the wielder in the beginning of the next turn. Catching the Star Shield when it comes back is a free action. The wielder must make a Reflex save of DC 16 to see if he can catch the Shield. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.
I followed the procedure I saw in the YouTube video and the forum. When you select the armor in the hero's portfolio I select my magical item and it gives me a whole bunch errors
.
Live state of gizmo 'mSpecMagic' is being tested before live state of parent pick 'iStarShed' is resolved
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Live state of gizmo 'mSpecMagic' is being tested before live state of parent pick 'iStarShed' is resolved
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Attempt to access field 'wMisfire' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 212
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Attempt to access field 'wMisRadius' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 213
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Attempt to access field 'wCapacity' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 214
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Attempt to access field 'wBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 217
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Attempt to access field 'wBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 217
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Attempt to access field 'wAttBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 219
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Attempt to access field 'wAttBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 219
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Attempt to access field 'wAttMelee' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 220
I do not understand can you guys help me. I really don't want to go back to DM Genie and the only reason I say that is already have the Star Shield in that program and this is my last step to convert. If you guys can help me out I would really appreciate that, until next time my brothers and sisters keep gaming.


Here are the stats from Dungeons & Dragons animation series handbook with a little alterations, for the Star Shield it's a +2 bashing and throwing heavy shield made out of living steel, but with the same weight as light steel shield. The Star Shield can be used offensively by making a Shield Bash attack with two hands for a the damage of is 2d6 +2, if wielded one-handed the Shield Bash attack damage is 1d8 +2. Keep in mind that the Star Shield all AC bonuses when making an attack in other words the Star Shield bestows Improves Shield Bashing feat for free.
In addition, as in immediate action(a free action unusable even on other people's turns ), wielder can use the Star Shield to create a 20 foot diameter sphere of force like that produced by the resilient sphere spell. The effect must be centered on the wielder of the shield, and any creature within the area except for the wielder must make a DC 16 Reflex save, or be pushed out to the nearest adjacent square, but if the creature makes it saving throw he will stay inside the sphere. The effect can be dismissed by the wielder as a standard action, but otherwise it lasts until the duration elapses. The wielder can use to Star Shield to activate the sphere of force for 5 rounds each day. Rounds to not have to be consecutive, but each activation always counts as at least one round.
I added this myself tried to give the flavor of Capt. America's shield. For full round action the Star Shield can be thrown, in a ricochet effect hitting more than one target, and then return to the attacker, three times a day. The way the ricochet effect works that when thrown the Star Shield hits the first target with normal attack modifiers, but receives a -4 for hitting the second target and a -8 hitting for the third target etc... All attacks must be within 30 feet from the first target and no target can be struck more than once. Any time the Star Shield misses its target it will return to wielder.
The first time the Star Shield misses its target it will ricochet and return to the wielder in the beginning of the next turn. Catching the Star Shield when it comes back is a free action. The wielder must make a Reflex save of DC 16 to see if he can catch the Shield. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.
I followed the procedure I saw in the YouTube video and the forum. When you select the armor in the hero's portfolio I select my magical item and it gives me a whole bunch errors

Live state of gizmo 'mSpecMagic' is being tested before live state of parent pick 'iStarShed' is resolved
- - -
Live state of gizmo 'mSpecMagic' is being tested before live state of parent pick 'iStarShed' is resolved
- - -
Attempt to access field 'wMisfire' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 212
- - -
Attempt to access field 'wMisRadius' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 213
- - -
Attempt to access field 'wCapacity' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 214
- - -
Attempt to access field 'wBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 217
- - -
Attempt to access field 'wBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 217
- - -
Attempt to access field 'wAttBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 219
- - -
Attempt to access field 'wAttBonus' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 219
- - -
Attempt to access field 'wAttMelee' that does not exist for thing 'iStarShed'
Location: 'eval' script for Component 'BaseWep' (Eval Script 'Forward weapon details to parent') near line 220

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