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Spellcasting class with different stat for bonus spells

Tashtego

Well-known member
I'm entering a class from a third party product (the Elderkin from the Blackmoor player's guide.)

Their charisma determines the levels of the spells they can cast. (e.g. 16 charisma = level 6 spells). However, the class's bonus spells are based on wisdom, rather than charisma. I can't seem to find a way to make this work.

Any idea how to put this into Hero Lab?
 
C

Tashtego wrote:
>
>
> I'm entering a class from a third party product (the Elderkin from the
> Blackmoor player's guide.)
>
> Their charisma determines the levels of the spells they can cast. (e.g.
> 16 charisma = level 6 spells). However, the class's bonus spells are
> based on wisdom, rather than charisma. I can't seem to find a way to
> make this work.
>
> Any idea how to put this into Hero Lab?


Currently you can't do this. However, I've just added it - next release,
you'll be able to select a separate attribute for the maximum spell
level a class can take. (If you leave it blank, it'll default to the
bonus spell attribute.)


Hope this helps,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
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