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Spellbook

PurpleWizard

New member
Hi!

I just downloaded the demo (version 3.6e) and discovered I was able to add unlimited 1st-level spells to my spellbook (pathfinder game) when the core rulebook (page 79) indicates I start with three + a number equal to my INT modifier.

Any idea what's going on here?

Thanks!
 
You can add as many spells as you like to the spellbook, the limits imposed are for memorising only.

So feel free to add all the spells if you want, as long as you only select the correct amount for your level then you won't get any validation errors!
 
I don't think I was clear enough, so let me try again.

From the PF Core Rules, page 79:

A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see arcane schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his intelligence modifier to add to his spellbook.

To me, that has nothing to do with preparing (memorizing), only what can be in the spellbook in the beginning. With 16 INT, my 1st-level wizard gets all of the 0-level spells and 6 level-1 spells (base 3 + 3 INT bonus). Shouldn't that limit be reflected in HL?

(The number of spells that can be prepared/memorized per day is at the first level is 3 level-0 spells and (based upon his intelligence), 2 level-1 spells (see Core Rulebook, pages 17 and 80.) HL handles this correctly.)
 
I don't think I was clear enough, so let me try again.

From the PF Core Rules, page 79:



To me, that has nothing to do with preparing (memorizing), only what can be in the spellbook in the beginning. With 16 INT, my 1st-level wizard gets all of the 0-level spells and 6 level-1 spells (base 3 + 3 INT bonus). Shouldn't that limit be reflected in HL?

(The number of spells that can be prepared/memorized per day is at the first level is 3 level-0 spells and (based upon his intelligence), 2 level-1 spells (see Core Rulebook, pages 17 and 80.) HL handles this correctly.)

It more than likely is allowed to give more spells so that it will reflect spells you may learn/inscribe to your spellbook from Scrolls or other Spellcaster
Spellbooks. If it limmited you to only that allowed at firs level (or by level) you would not be able to add spells from other sources (Scribing to Spellbook.
:)
 
It should say what IS allowed though at the beginning of each level, as a level thing only. What you add after gaining a level is an added bonus and can be freely adjustable with in Hero Labs.

Anotherwords there should be a rule stating that you get X amount of spells to begin with at each level and it SHOULD say it in the spell book area so that the person running a wizard does not make a mistake regardless of experience level of the player itself.
 
It would also be nice if they had a way to track separate spell books. But as it stands now the "Spell Book" for the game is just a holding place for all the spells you know and have the ability to memorize. I use the Journal to track specific spell book notes and details.
 
It should say what IS allowed though at the beginning of each level, as a level thing only. What you add after gaining a level is an added bonus and can be freely adjustable with in Hero Labs.

Anotherwords there should be a rule stating that you get X amount of spells to begin with at each level and it SHOULD say it in the spell book area so that the person running a wizard does not make a mistake regardless of experience level of the player itself.

I agree.

It would be nice if HL included a "new character wizard" for fast-and-easy level-1 character creation.

I like HL, and plan to purchase it, but it can be a little overwhelming in the beginning to a new player. Adding stuff like a "new character wizard" would be a huge benefit, in my opinion.
 
Let's not forget though, that this is a utility program - users of the software are expected to already own the rules. It's once that the program enforces some, but it also has to handle continuing to use the character.

However all that said, to your point, maybe a warning message at character creation for first level characters that the spell book limit has been exceeded. For 2nd on up, the warning turns off.
 
Problem with that is that you are assuming that 1st level characters will not come across additional spells (via spell books or scrolls) until they are 2nd level.

It is common for characters to purchase or capture scrolls and spell books throughout their illustrious careers.

Spell books represent what you have, not what you start with, just as gold and equipment is not limited to what you start with, but rather what you have acquired.
 
There needs to be one list for the spellbook spells gained through leveling up (inlcluding a few extras at 1st level and the 2/level after that) - that list needs to figure out how many spells in that spellbook could have been applied to each level of spells (or lower) and enforce those limits, so that you can create a 10th level Wizard and see how many spells you could have in your spellbook of each spell level if you had followed the rules at each level.

There'll be a second list for the spells gained from outside sources.

(So, two different spellbook buttons on the class tab, or two separate tables on the form that pops up once you press the spellbook button)

Outside of the class tab, those lists will be displayed as a single list, because after they're gained, it doesn't matter how they were gained.

There will also be a found/borrowed spellbook item that can pop up a form where users can specify which spells are in that spellbook, and those need to interact properly with the spell preparation mechanisms (displaying the DC needed to Prepare that spell).

Some people have also asked for tracking all the spells a character knows by the specific spellbook, so that if you lose one spellbook but not the other, you know what you still have.

All of these have been on my to-do list for a while, but implementing them is a large project, and I haven't had the time to do so.
 
Some people have also asked for tracking all the spells a character knows by the specific spellbook, so that if you lose one spellbook but not the other, you know what you still have.
I'd really like this one.

Also starting wizard spells would be a nice add in my opinion, as would random gp generation for starting characters using the default system (5d4x10 gp etc.).
 
That's why I said "warning message" - I'm not sure it's possible, nor practical to differentiate when a character is newly created vs ongoing. Of course, you make it a warning only on characters with 0 experience points.

After reading Mathias' message (posted while I was posting this) I oike his idea better :)
 
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Problem with that is that you are assuming that 1st level characters will not come across additional spells (via spell books or scrolls) until they are 2nd level.

It is common for characters to purchase or capture scrolls and spell books throughout their illustrious careers.

Spell books represent what you have, not what you start with, just as gold and equipment is not limited to what you start with, but rather what you have acquired.

I mentioned in my posting that the spellbook would just show what is allowed at the start of each level, then what you add during the leveling process is adjustable after the fact. I am well aware of the fact that a Wizard both buys and acquires spells and scrolls as such after the fact
 
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