Hi! I have a request for feature support.
Forewarning: If it sounds like I'm being haughty, my apologies, I freaking love this program to no end, I'm just being blunt.
Adding spells to the spellbook is alright at the moment. Building a low level character, then running through with him over time, it's a wonderful system.
However, building wizards/witches/alchemists from mid to high level can be a nightmare on multiple levels. Adding spells is simple enough, but keeping up with their cost is completely up to the user.
Adding all the spells you want can cost some serious dough, so it's not like you can just dismiss it as miscellaneous spending.
Keeping up with each spells' individual market value (as scrolls) makes for a long evening of jumping back and forth from Excel to d20pfsrd/Books/PDFs.
And that doesn't even take into account how you don't get to auto-add these spells, you roll for each one! And even then, you're still cheating a little by just using your "current' modifiers- you didn't go without hardly any spells then suddenly buy a ton of them!
What a headache!
It's a surprisingly complicated process, but that's what can make programs like these so wonderful- taking the more time-consuming parts of the process and using technology to streamline it.
The process would (in its most basic form) need to function as a store for spells; every spell has a base price, scroll wise, and cost to add to the spellbook. You add spells to your "cart" (usual add-item pop up would function fine for this), then "purchase" them. Their total value is subtracted from your wealth, and the items are added to your spellbook.
This basic version wouldn't account for Writing success/failure, but it'd be a step. Honestly I'd be fine ignoring it if the above process was in place.
So that's my thought. As I said, I know it's even harder to program in a new feature like this than it sounds. I am fluent enough in programming to know I don't know anything. The Editor still makes my head hurt.
Thanks, Lone Wolf! You guys rock!
Also, in the mean time, other users, how do YOU keep up with things? Maybe someone out there has a better system/toolkit for powering through the process.
Forewarning: If it sounds like I'm being haughty, my apologies, I freaking love this program to no end, I'm just being blunt.
Adding spells to the spellbook is alright at the moment. Building a low level character, then running through with him over time, it's a wonderful system.
However, building wizards/witches/alchemists from mid to high level can be a nightmare on multiple levels. Adding spells is simple enough, but keeping up with their cost is completely up to the user.
Adding all the spells you want can cost some serious dough, so it's not like you can just dismiss it as miscellaneous spending.
Keeping up with each spells' individual market value (as scrolls) makes for a long evening of jumping back and forth from Excel to d20pfsrd/Books/PDFs.
And that doesn't even take into account how you don't get to auto-add these spells, you roll for each one! And even then, you're still cheating a little by just using your "current' modifiers- you didn't go without hardly any spells then suddenly buy a ton of them!
What a headache!
It's a surprisingly complicated process, but that's what can make programs like these so wonderful- taking the more time-consuming parts of the process and using technology to streamline it.
The process would (in its most basic form) need to function as a store for spells; every spell has a base price, scroll wise, and cost to add to the spellbook. You add spells to your "cart" (usual add-item pop up would function fine for this), then "purchase" them. Their total value is subtracted from your wealth, and the items are added to your spellbook.
This basic version wouldn't account for Writing success/failure, but it'd be a step. Honestly I'd be fine ignoring it if the above process was in place.
So that's my thought. As I said, I know it's even harder to program in a new feature like this than it sounds. I am fluent enough in programming to know I don't know anything. The Editor still makes my head hurt.
Thanks, Lone Wolf! You guys rock!
Also, in the mean time, other users, how do YOU keep up with things? Maybe someone out there has a better system/toolkit for powering through the process.