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Spell-like ability in Activated Abilities

BloodAngel099

Well-known member
I am currently trying to have a magical weapon I am creating for a game I am playing in in which I will have the spells shield, and mage armor, that can be activated as spell-like abilities under the In-Play tab. How do I do this? I am figuring its going to be an eval script very similar to that of Ring of Force Shield. But I wish to know how to get the editor to use the spell instead, and to assign it to one of two activated abilities. I can only get it to function under the first activated ability.
 
Never mind. I have been working on this for the last couple of hours with next to no progress and naturally found a solution shortly after I had posted this. I would delete this if I knew how.
 
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