Kendall-DM
Spy
I've been putting all the monsters for my game in myself (since I have some house rules involving attack values, among other things). As a result, I've been looking around at what has been done before, and I see two ways this is done: 1) each spell-like ability (or spell) is put in individually, or 2) the spell-like abilities are put in as a single ability. I'm kind of torn on this, it's nice to have the charges, but it's also easier on my time to do the lump sum ability. I've seen Lawful_g mention that Pathfinder does it differently (I have not looked at any PF files, much less have a license access to it). How is it done there, just out of curiosity?
I've been coming up with some innovative ideas, that unfortunately I don't implement because of my lack of time or lack of memory to remember my initial brainstorm when I do get around to looking at HL coding. I have this strange idea (yet to attempt implementation) for spell-like abilities, but I'm not sure if I want to put in the effort if there is an easier way. Essentially, the idea involves using the spells editor for those abilities (since we copy all spells we need in other classes anyhow), bootstrapping them, and then adding charges for display in the charges tab, in combination with the lump sum ability for display in the specials tab.
On another note, is there a way to give an intelligent item its powers outside of the offered list. What I mean, is there a workaround that allows me to add custom powers until this gets fixed?
I've been coming up with some innovative ideas, that unfortunately I don't implement because of my lack of time or lack of memory to remember my initial brainstorm when I do get around to looking at HL coding. I have this strange idea (yet to attempt implementation) for spell-like abilities, but I'm not sure if I want to put in the effort if there is an easier way. Essentially, the idea involves using the spells editor for those abilities (since we copy all spells we need in other classes anyhow), bootstrapping them, and then adding charges for display in the charges tab, in combination with the lump sum ability for display in the specials tab.
On another note, is there a way to give an intelligent item its powers outside of the offered list. What I mean, is there a workaround that allows me to add custom powers until this gets fixed?