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Spell Effect Adjustments

Bishop37

Well-known member
Is there a way to apply all of the modifiers for a spell quickly (especially more complicated spells like Animal Growth or Righteous Might) or are we limited to using the temporary adjustments to add each modifier separately?

If it is not possible, may I suggest adding a system where you can "prebundle" and save groups of modifiers for such spells, and have existing core spells preloaded, but easily create new bundles for new or custom spells.
 
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