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Specific bonus racial spells

frumple

Well-known member
I am working on a monster (Raelis Azata) that casts spells as a sorcerer and always have specific spells as bonus spells known. Ideas on how to script this?
 
The couatl is an example of a race that can cast spells.

Sorcerer bloodlines provide an example of how to add particular bonus spells to a sorcerer.
 
Got it solved. Had to bootstrap each spell and add the tags SpellType.Racial and BonusSplAt with the appropriate spell level value. Then I added the condition hero#Hero.HitDice >= (appropriate # of hit dice) at First/2000
 
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