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Sovereign Stone Magic System

Glorenfal

Member
Hello,

I have been working on a Homebrew for some time. It is based on the d20 rules but I am using the Sovereign Stone magic system. This is essentially a spell point system. You have a spell pool to draw from and roll a d20 adding any modifiers to see if you make your "casting threshold".

Each spell is assigned a CT. The spells are based on the 4 elements and "void" magic, basically necromancy.

Is there an easy way to edit the data sets to accomplish something like this or would I need to use the Authoring Kit to build a new system?

Thanks,

Glorenfal
 
Well, for a spell point system you could create a Unique class special (make sure it says "show in charges") and bootstrap it to each spellcasting class, then put an Eval script on each class helper that adds to the charges of that unique thing (however many spell points per level). Then your spell points thing would be shown in the In-Play tab and you could subtract from it as you cast spells.

I don't know how you would handle spells known, or even if you need to in this system though.
 
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