Mynameisjake
Member
After creating a few nonmagical (gear) skill bonus items (that I had intended to occupy particular "slots"), I noticed that there is no conflict with magical items that require the same slot. Is this a bug? Or is that a rule in PF that I am unaware of, i.e. non magical items can be worn in the same slot as magical ones?
I considered attempting to use the "Preclude" tab to exclude items from overlapping in this way (at least I assume that can be done with that particular tab), but I'd have to perform a separate action for each existing item, yes?
Edit: Forgot to ask my question. Is there anyway (script) to force HL to recognize conflicts between gear and wondrous items?
I considered attempting to use the "Preclude" tab to exclude items from overlapping in this way (at least I assume that can be done with that particular tab), but I'd have to perform a separate action for each existing item, yes?
Edit: Forgot to ask my question. Is there anyway (script) to force HL to recognize conflicts between gear and wondrous items?
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