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Slayer Sneak Damage missing?

Techgnosis

Active member
While playing with a Slayer I noticed that the Sneak attack ability seems to be missing from my set of attack options using an iPad. I have Single Melee, Full Melee, and Damage, but no Damage + Sneak Attack, even if I set it to Flanking under Conditions.
Is the option just not there at all (seems like a huge oversight IMO), am I doing something wrong (quite possible, yay me), or is it another bug with my poor slayer (The last one seems to finally have been patched, yay)?

Also, semi-related, is it me, or is there no damage for things like Alchemist Fire? You can buy them, you can track how many you have, what bags you keep em in, but no option to use them as a weapon that I can find. Since Paizo loves to use swarms in low level adventures, I always have a few. As far as I can tell this is because it is categorized as "Gear" and not a "Weapon".
 
Yes, I understand that, but I was attempting to determine if this is normal behavior for class's that use sneak attack, and if so do any other slayer folk have the issue.
There is a difference between bug and lacking feature.
 
Yes, I understand that, but I was attempting to determine if this is normal behavior for class's that use sneak attack, and if so do any other slayer folk have the issue.
There is a difference between bug and lacking feature.
I wish they would change the name from "bug report" to "I have a question and need official help". :)

In this case yes what you are seeing is normal behavior but on the good side you don't have to stay with it. I suggest installing the community "Basic Pack" as it comes with some really great adjustments. After installing turn "ShadowChemosh Adjustments" and then go to the "Adjust" tab and add a new "Conferred Adjustment". Add the "Combat: Sneak Attack" adjustment which causes a new Sneak Attack set of options to appear on the In-Play tab of the iPad. This will allow you to turn on Sneak Attack damage or Flanking easily and quickly.

For Alchemist fire or other damage spells a new customizable spell weapon appears with the Basic Pack. Go to the 'Adjust' tab again and add a new "Spell Adjustment" and add "- Custom Spell Weapon -". Once added you can set the name to Alchemist Fire, set to "Ranged Touch Attack", finally set the damage to be 1d6. Now you will have a weapon display on the iPad that you can cause to roll the attack rolls and damage.
 
In this case yes what you are seeing is normal behavior but on the good side you don't have to stay with it.

Unghh!
Let me preface this rant by saying thank you ShadowChemosh, I got it installed and it works great. The time and effort you put into it is appreciated. It was also the solution to my Aasimar / Tiefling throwing validation errors for PFS settings.

They could have easily added a checkbox to make the races register as valid (which is pretty much what you did), thus requiring a conscious decision by the player to do something "not normally allowed by the rules". Not sure how this would confuse new players, but other options which DO work and are not PFS legal (Like setting the option to ignore encumbrance) are not. As annoyed as I was by that as a whole I could kind of understand the logic behind it.

What I can *not* understand is why something like sneak attack damage is not an option by default. Its not like its an esoteric ability on an esoteric class. Its a defining ability for one of the three D&D style RPG iconic classes (Rogue, Fighter, Wizard).
 
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