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SLAs fulfilling prerequisites

When y'all do this, can you make it something that can be turned off? I don't much care for the ruling, and prefer not to use it in my home games.
 
When y'all do this, can you make it something that can be turned off? I don't much care for the ruling, and prefer not to use it in my home games.
Heck even half the designers of the game don't allow it. PFS has all sorts of special rules to prevent part of it working with PrCs and stuff. I think we wait another 9+ months Paizo will reverse it.

But either way +1 to turning it off as its not something I allow either. On the good side my players don't even know it works this way. :D
 
I do not care for the rule, either. While technically speaking it does indeed meet the requirements. However, I view it as a "munchkin tactic". I don't care to game with twinks, so please let me disallow it.
 
SLA = Spell Like Abilities and based on a recent official FAQ from Paizo you can use them to meet requirements for feats and PrC's.

So people have been using this rule to get into PrC's and stuff early by having a SLA from a racial special.
 
what are you guys talkin about? whats SLAs?

Spell Like Abilities fulfilling magic item creation prerequisites. They now count as the spell for the purpose of creating a magic item. As far as I know hero lab doesn't actually check to see if you can cast a spell before building magic items, so this is something the GM has to check manually anyway. I don't think this "rule change" affects Hero Lab users in any way, shape or form to be honest. In so far as I know, Magic Item creation has always required the GM to check to see if the character met the prereqs so it will be up to your GM to decide if you meet the requirements or not.
 
Spell Like Abilities fulfilling magic item creation prerequisites. They now count as the spell for the purpose of creating a magic item. As far as I know hero lab doesn't actually check to see if you can cast a spell before building magic items, so this is something the GM has to check manually anyway. I don't think this "rule change" affects Hero Lab users in any way, shape or form to be honest. In so far as I know, Magic Item creation has always required the GM to check to see if the character met the prereqs so it will be up to your GM to decide if you meet the requirements or not.

They also fulfill prereqs for feats, prestige classes, etc that require a caster level of some sort (usually arcane).
 
They also fulfill prereqs for feats, prestige classes, etc that require a caster level of some sort (usually arcane).

Andrew,

Hero Lab doesn't have mechanics that check for spell casting ability on any of the feats or classes that require you to be able to cast a particular spell. Pathfinder's set up leaves those requirements as text only. The GM is required to actually verify that requirements have been met in their game. Officially there is no method for checking to see if a character can cast a certain spell. That's always been left to the GM to verify. The only thing Hero Lab checks for at times is Caster Level or ability to cast Xth-level spells of Arcane or Divine type. If it is a particular spell requirement, it won't change how Pathfinder was coded.
 
Andrew,

Hero Lab doesn't have mechanics that check for spell casting ability on any of the feats or classes that require you to be able to cast a particular spell. Pathfinder's set up leaves those requirements as text only. The GM is required to actually verify that requirements have been met in their game. Officially there is no method for checking to see if a character can cast a certain spell. That's always been left to the GM to verify. The only thing Hero Lab checks for at times is Caster Level or ability to cast Xth-level spells of Arcane or Divine type. If it is a particular spell requirement, it won't change how Pathfinder was coded.

Right I know this, but what I was saying is that according to the FAQs Spell Like Abilities not count for having the ability to cast spells for feats (like Arcane Strike which doesn't check a specific spell, just the ability to cast arcane spells) or Prestige Classes that require the same, or even the ability to cast x-level spell, a spell like ability can now qualify for that.
 
Yeah, I get that. I was just stating that I don't think this requires any changes for Hero Lab. Since these type of requirements are normally left as "text only" for the GM to verify I believe there are no coding requirements for it. If you look through the prestige classes and feats that have such requirements you can see this is the case usually.

Mathias would know better than I do, but I think this is something that won't require any changes to the coding of existing elements.
 
I wasn't worried about the prerequisites for item crafting at all since those can be ignored for most items anyhow (at a +5 to the crafting DC).

I'm not really sure I'd agree that a ruling that was first created 11 months ago (and clarified a couple times since then - most recently 8 months ago) still counts as recent.

And I'm willing to be considered a twinky power gamer if it means that I get to have some seriously underwhelming prestige classes actually be worth looking at. The devs said at the time that they'd be watching PFS to see if anyone managed to create anything game-breaking by allowing it. They haven't changed it back yet, and there's yet to be any build ideas posted anywhere that would be remotely game-breaking, so I seriously doubt the ruling is going to go away.
 
The devs said at the time that they'd be watching PFS to see if anyone managed to create anything game-breaking by allowing it. They haven't changed it back yet, and there's yet to be any build ideas posted anywhere that would be remotely game-breaking, so I seriously doubt the ruling is going to go away.
Yea they just implemented multiple other rules in PFS to prevent the issues with this strange ruling. Its "spell-LIKE" not a spell.

So personally feel its really dumb to put in a change and then instead of taking it back out when it causes issues instead we put in MORE rules. Why not just take out the first rule and everything goes back to being fine. :) But I am crazy like that for doing things the "easy" way instead of the hard way. ;)

P.S. - I am busy at work so just putting a disclaimer that I am just giving my 2 cents on the topic. Hope it does not come across as mean or anything as I wrote the above quickly.

P.S.S - I think a simple switch if this does get put into HL to turn it "OFF" is fair as I think you will find this subject splits the community about 50/50. Even the Paizo employees seem split on this one....
 
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We're aware of the ruling, it is going to be a pain in the neck to implement, and as many have noted it's a bit controversial, so we've put it on the back burner. I don't have any time estimate for when it will get done, perhaps after Mathias finishes Shadowrun 5 later this month and can lend a hand on Pathfinder again. No promises though, sorry!
 
Thanks for the response Aaron. I figured it was likely going to be a PITA to implement in Hero Lab, was just curious if it was on the "to do" list.
 
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