jkthomsen9
Well-known member
I am making a clawed weapon that gives a +2 bonus on climb checks. I am trying to disable the bonus if the weapon is not equiped. I beleve I need to use the glsEquip field but not sure how. This is as far as I got.
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)
if (field.glsEquip.value <>0) Then
#skillbonus[skClimb] += 2
endif
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)
if (field.glsEquip.value <>0) Then
#skillbonus[skClimb] += 2
endif