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Skaven and Wood Elf issues

Haven't played with the wood elves on AB for any length of time but instantly noticed eternal guard should be core not special. Gonna be looking at a tourny list soon so may find more.

Playing with a moulder themed list for Skaven: when you create a unit of 4 rat ogres with 2 packmasters, then upgrade to a master moulder and master-bred Rat ogre the second packmaster disapears and cannot be reinstated. This also happens with larger units :confused:

Wolfie
 
Haven't played with the wood elves on AB for any length of time but instantly noticed eternal guard should be core not special. Gonna be looking at a tourny list soon so may find more.

Playing with a moulder themed list for Skaven: when you create a unit of 4 rat ogres with 2 packmasters, then upgrade to a master moulder and master-bred Rat ogre the second packmaster disapears and cannot be reinstated. This also happens with larger units :confused:

Wolfie

Master moulder replaces a pack master so if you have a unit of 4 rat ogres and 2 pack masters and purchase a master moulder upgrade it should go down to 1 pack master and 1 master molder (page 104: in Rat Ogre)

Rat ogres are coming up properly in AB now
 
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Maybe I wasn't clear enough

Master moulder replaces a pack master so if you have a unit of 4 rat ogres and 2 pack masters and purchase a master moulder upgrade it should go down to 1 pack master and 1 master molder (page 104: in Rat Ogre)

Rat ogres are coming up properly in AB now

I know there is a max number of packmasters and that they are replaced with master moulders when you select them (this works fine in AB), However, if you then add a "Master Bred" Rat Ogre as well: AB reduces the number of packmasters to zero and doesn't allow you to alter the number.

Try it:
Add 4 Rat Ogres
Increase packmasters to 2
Select "master moulder"
Select "master bred ogre"
Now check out the number of packmasters and try to increase it :rolleyes:

If you increase the unit to 6 Rat Ogres you can now add one packmaster, I assume this means that the Master Bred ogres have a link to the packmasters that they shouldn't have.
 
Dear teachwolfie,
Unless I'm mistaken, Eternal Guard only become core when you have a Highborn as the General. Just checked AB and this is what happens.
 
I'm a Numpty

Doh, I consider myself quite good at spotting those little rules, I'd completely missed this one, luckily I don't play them too often :D.

Given that they are going to be Special more often than not I'm surprised they don't figure in the "special" part of the rule book :eek:.
 
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