WhiteUnggoy
Well-known member
So first post at these forums, hello all.
I've been using Hero lab for a little while, it's been absolutely wonderful, and as my campaign is finding a little downtime over the holidays, I thought I'd take a crack at the editor. First thing I wanted to add with SGG's Talented Rogue as an archetype(turning all class abilities into rogue talents or "edges," a secondary custom ability.) I thought it was going to be super simple (well, not as simple as a feat or item, but still)...and so far I'm stuck at the first custom ability I'm trying to make.
So I'm trying to turn Trapfinding into a custom secondary ability (+1/2 rogue level to disable device, and to perception as a situational mod), and while I seemed to have set it up just fine, it's the script where I'm having trouble. I copy/pasted the eval scripts from the original ability, but they aren't displaying the skill bonuses in hero lab. I've been flipping back and forth through tuts and references for a few hours now, switching every thing I could think of around. Now I'm turning to you guys, as I should be getting to sleep, and hoping you can point out the likely obvious thing I'm doing wrong. Note that this is just the settings where I stopped, not fully representative of the ol' college try.
Post-level(users),10000,1
Render,10000,2
I've been using Hero lab for a little while, it's been absolutely wonderful, and as my campaign is finding a little downtime over the holidays, I thought I'd take a crack at the editor. First thing I wanted to add with SGG's Talented Rogue as an archetype(turning all class abilities into rogue talents or "edges," a secondary custom ability.) I thought it was going to be super simple (well, not as simple as a feat or item, but still)...and so far I'm stuck at the first custom ability I'm trying to make.
So I'm trying to turn Trapfinding into a custom secondary ability (+1/2 rogue level to disable device, and to perception as a situational mod), and while I seemed to have set it up just fine, it's the script where I'm having trouble. I copy/pasted the eval scripts from the original ability, but they aren't displaying the skill bonuses in hero lab. I've been flipping back and forth through tuts and references for a few hours now, switching every thing I could think of around. Now I'm turning to you guys, as I should be getting to sleep, and hoping you can point out the likely obvious thing I'm doing wrong. Note that this is just the settings where I stopped, not fully representative of the ol' college try.
Post-level(users),10000,1
Code:
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're disabled, do nothing
doneif (tagis[Helper.SpcDisable] <> 0)
~ Only do it for the first copy.
doneif (tagis[Helper.FirstCopy] = 0)
~ our bonus is level /2, min 1
field[abValue].value += maximum(round(field[xTotalLev].value / 2,0,-1),1)
field[livename].text = field[thingname].text & " " & signed(field[abValue].value)
#skillbonus[skDisable] += field[abValue].value
#situational[hero.child[skPercep],signed(field[abValue].value) & " to locate traps",field[thingname].text]
Render,10000,2
Code:
field[sbName].text = lowercase(field[thingname].text) & " " & signed(field[abValue].value)