• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

#situational Gear?

Frodie

Well-known member
Just wondering if I can add a generic #situational to a specific gear choice. I know I can do it with adding to the script for the skills and attack with an "*" showing up in the UI on the skills and attack. I want to see if the "*" in the UI can just be shown on the specific gear and not all the skills and attack.

My script loads, but once the item is chosen it throws an error.

Code:
 Post Att 10000
if (field[usrChosen1].ischosen <> 0) then
#situational[field[usrChosen1].chosen,signed(field[abValue].value) & " competence bonus on skill and attack checks made to use or that utilize that equipment.",field[thingname].text]
  endif

the error is
Code:
Attempt to access field 'SitList' that does not exist for thing 'gCustom'

It's not a big deal, just wondering if it can work.
 
Nope. If you want to modify gear, you can change it's description with the appenddesc macro, but that won't show an asterisk.
 
Well I'd guess as of now, no, since there isn't a situational field on the gear. I'd recommend just having it show on the special tab.

*Ninja'd by Aaron
 
Yea, I went with this and it will do fine

Code:
 Render 9999999999
field[usrChosen1].chosen.field[livename].text = " Favored + " & field[abValue].value & field[usrChosen1].chosen.field[name].text
 
Back
Top