• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Simple arcane spellcasting

bodrin

Well-known member
Hi all,
I've hit a snag on a new race I'm entering.

I'm coding an ability that works like simple arcane spellcasting from mythic adventures. But the creature gets 3 times it's CR in spell levels and can cast a limited number of divine spells to.

I've made a direct copy of the SAS ability and it's assigned bootstrap plus checked the phase and priority.

However the hero doesn't

A: show the spell chooser
B: appear to do anything.

If I bootstrap the original simple arcane spellcasting ability and reload the portfolio then I'm able to choose a number of spells but not divine.

The same applies to simple divine spellcasting but not able to choose arcane spells.

What am I missing, I've noticed on the original ability a bootstrap titled resMhSArc but I can't find any references in the editor fields to the tag resXXXXX
usually the identifier points to the ability type st for subtype, ra racial ability ETC.

Help
 
What am I missing, I've noticed on the original ability a bootstrap titled resMhSArc but I can't find any references in the editor fields to the tag resXXXXX
usually the identifier points to the ability type st for subtype, ra racial ability ETC.
I can answer this part as "res" means resource. Its what used to track points. Like Skills are setup as Resource as you get X skills and can spend those. Most likely all resMhSArc is a resource to track the number of Mythic spells the character has.

If the race gets to pick spells their is way to give spells to a race. Or you could use a configurable. Can you list the text for the actual ability?
 
Xiomorn Spellcasting (Su) This ability functions as simple arcane spellcasting, except that the xiomorn can change its spells each morning as though preparing spells, choosing a number of spells with a combined level equal to twice its CR. Each xiomorn knows a number of spells with a combined level equal to three times its CR—choosing from the spells listed above, as well as create demiplaneUM, mythic move earth, and terraformMA.

Spell-Like Abilities (CL 19th; concentration +27)
At will—dispel magic, greater teleport (self plus 50 lbs. of objects only), shatter (DC 20), statue, stone shape, stone tell
3/day—command stone (DC 27, see xiomorn), flesh to stone (DC 24), spike stones (DC 22), wall of stone
1/day—permanency, summon monster VII (earth elementals only), symbol of scrying UM
Wizard Spells Prepared (CL 19th; concentration +28)
8th (1/day)—earthquake M, maze, repel metal or stone 6th (1/day)—disintegrate M (DC 24), flesh to stoneM
(DC 24)
3rd (1/day)—fly M

M mythic spell
 
I have an idea how to do that but I would need to be in front of HL to figure it out and explain it. When I get home tonight I will take a look and see if I get the ability to work out.....
 
Yeah it's stumped me too!

I've done a dirty mock up by bootstrapping both the original arcane and divine abilities, it's a workaround but players and gms would have to exercise self control and not add to many spells for the total levels.
 
So I have it 99% and I am out of time so its good enough. ;)

Only issue is that I can't get the "Mythic" spell text to appear when the spell is taken. I have it marked with "Helper.Mythic" but the text does not show. Shrug out of ideas.

Anyways its attached to this post is the .user file. You will need to copy out the Configurable and the racial special. The race I was just using as a test case. To add more spells you add the tag ClsAllowSp.? to the Configurable. To make the spell also a Mythic spell add the tag KnowMySpl.?. In both cases the ? is the Unique ID of the spell. So for Earthquake to be mythic I would add KnowMySpl.spEarthqu8 & ClsAllowSp.spEarthqu8.
 

Attachments

Back
Top