MNBlockHead
Well-known member
For silvered weapons, which are important in my campaign world, I just copy an existing weapons, say "short sword" in the editor and change the name to "Shortsword, Silvered" edit the summary, description, and cost.
But in some cases I will have a character that will have a "short sword" with no issues, but if I try to give that same character a silvered short sword, I get an error that the character is not proficient in that weapon.
Currently I just give the character a specific weapons proficiency in "Silvered [weapon you are already proficient in]" in the "Adjustments" tab. I'm wondering if there is anything I should be doing in the editor so that I don't need to make an adjustment just because a weapon is silvered.
Also, is there anything I should consider doing with silvered weapons so that the tactical console will not that they can hit creatures that are immune to non-silvered weapons? I've not used the tactical console yet, so I'm not sure how much of this stuff can be automated.
But in some cases I will have a character that will have a "short sword" with no issues, but if I try to give that same character a silvered short sword, I get an error that the character is not proficient in that weapon.
Currently I just give the character a specific weapons proficiency in "Silvered [weapon you are already proficient in]" in the "Adjustments" tab. I'm wondering if there is anything I should be doing in the editor so that I don't need to make an adjustment just because a weapon is silvered.
Also, is there anything I should consider doing with silvered weapons so that the tactical console will not that they can hit creatures that are immune to non-silvered weapons? I've not used the tactical console yet, so I'm not sure how much of this stuff can be automated.
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